Battlefield 2 re-established the series as the leader in the genre. While Call of Duty remained more famous and popular, it also remained arcady and gratingly unrealistic (already establishing its nature as one perfect for the so-called “hardcore” gamers of xbox). Battlefield had improved on the first game and was expanding on some of its best elements. For example, the importance of an effective medic can not be overstated on the battlefield, and while they tried in BF1942 to make the role a unique one it only became so in BF2. Medics have extended sprint bars, lighter armour, and are given defibrillation paddles with which to revive fallen team mates. While the way in which you revive team mates may be simplistic, the makers have recognised the importance of the role in effective war-waging.
In B2’s main competitor CoD3, “team battles” and “capture the flags” keep things feeling like an arcade game in which players run around believing, were they really fighting the Nazis, they would be invincible and a one man army. If you dare to go it alone in B2 you had better do it stealthily, and even then without some help from your commander you haven’t a snowball's chance.
With the role of the Commander in B2, the developers picked up on the main feature of the franchise and ran with it. While playing online one gamer must take up the role of Commander and direct his sergeants, who in turn lead their squads on the ground. Tactics then, are paramount, and again, just like on the real battlefield, there are many issues to consider. How much, as Commander, do you take control of your squads’ positions? Do you order Charlie Squad’s sergeant to approach one position, hold it, and wait until a pathway is cleared of enemies by artillery or do you give your sergeant free reign to attack your chosen target in the way he sees fit? The developers grasped prefectly the complexity of strategy here and each gamer will experience different fortunes, in both attack and defence, in every round.