Hit Power Helm – Takes a Magic Full Helm/Basinet/Giant Conch, Ith Rune, a Perfect Sapphire, and any jewel. Hit Power Helm has the stat buffs of (25-50) defense versus missiles, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-7.
Hit Power Boots – Takes a Magic Chain/Mesh/Boneweave Boots, Ral Rune, a Perfect Sapphire, and any jewel. Hit Power Boots have the stat buffs of (25-50) defense versus missiles, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-7.
Hit Power Gloves – Takes a Magic Chain Gloves/Heavy Bracers/Vambraces, Ort Rune, a Perfect Sapphire, and any jewel. Hit Power Gloves have the stat buffs of knockback, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-7.
Hit Power Belt – Takes a Magic Heavy Belt/Battle Belt/Troll Belt, Tal Rune, a Perfect Sapphire, and any jewel. Hit Power Belt has the stat buffs of 5-10% damage goes to mana, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-7.
Hit Power Shield – Takes a Magic Gothic Shield/Ancient Shield/Ward, Eth Rune, a Perfect Sapphire, and any jewel. Hit Power Shield has stat buffs of 5-10% increased chance of blocking, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-10.
Hit Power Body – Takes a Magic Field Plate/Sharktooth Armor/Kraken Shell, Nef Rune, a Perfect Sapphire, and any jewel. Hit Power Body has stat buffs of 10-20% faster hit recovery, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-10.
Hit Power Amulet – Takes a Magic Amulet, Thul Rune, a Perfect Sapphire, and any jewel. Hit Power Amulet has stat buffs of 5% chance to cast a level 4 frost nova when struck, hit causes monsters to flee 3-11%, and attacker takes damage of 3-10.
Hit Power Ring – Takes a Magic Ring, Amn rune, a Perfect Sapphire, and any jewel. Hit Power Ring has stat buffs of +1-5 to dexterity, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-6.
Hit Power Weapon – Takes a Magic Normal/Exceptional/Elite Weapon, Tir rune, a Perfect Sapphire, and any jewel. Hit Power Weapon has stat buffs of +35-60% enhanced damage, 5% chance to cast a level 4 frost nova when struck, and attacker takes damage of 3-7.