How to Build a Team Fortress 2 Map

Written by:  • Edited by: Simon Hill
Published Aug 30, 2009
• Related Guides: Team Fortress 2 | Chess | Windows

Building custom maps for your Team Fortress 2 play time is a task that is medium in difficulty. Once you get the hang of the process you'll be spending more and more time creating maps to improve the time you spend playing Team Fortress 2.

Screenshots

Team Fortress 2 for the PCTeam Fortress 2 custom mapsMaking Team Fortress 2 maps isn't hard

Let's Get Started

Making basic Team Fortress 2 custom maps is a task that is medium in difficulty. It will take you about 2 - 3 hours to complete the process but the time you require will decrease with practice. You'll need a couple of items for the process of making maps for your Team Fortress 2 play time. The first is the Source SDK found under "tools" in Steam and the other is Team Fortress 2. The SDK is a 1 GB download, so bring a coffee. Once you have done the download, boot up the SDK, and click Reset game configuration. Once this is done click refresh SDK content and restart Steam. Load the SDK again. Select The Orange Box under Engine Version and Team Fortress 2 under the Current Game. Now, just double click on "Hammer" at the top of the SDK window.

Building a Basic Team Fortress 2 Map with Hammer

You'll see four windows open on the screen. Hover the mouse in the top-left corner of a box to see its name. The one you want is the top right window, which is named Top (x/y) window. This window is an overhead view of your level. Head over to the toolbar on the left, click the white cube, and then drag out a square in the (x/y) window. You actually want a flat surface and not a cube. In one of the bottom two windows, which show the sides of your level, drag the top of the object down until it's only 64 units tall. Click Enter and you have a floor.

If you want to check out your work click the red camera icon or press z. WASD and the mouse wheel will fly you around. We're going to add walls. In the camera window, click on the floor and it will turn red and yellow in the other window. In one of these windows, hold down Shift and then click and drag to create a copy of it. You can now make it thinner but taller until it's a vertical wall, shift-click again to copy it and make a facing wall and then repeat until you've got a wall on every side and a ceiling on top.

Assuming players are going to be shooting at each other while they're playing with your map. To help them when they die, we're going to build a respawn room. Using what you've just learned, create another smaller room inside the first room. Enter 90 in the z box to flip a wall around 90 degrees. Make sure you leave an exit from this room, or it'll be a really boring game. Now, in camera view, hold down CTRL and click on each wall of the spawn room to select all of them at once. Once this is done, just do the Shift-drag clone trick I showed you earlier to create a second spawn room and then place it at the other end of the map.

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