Mysteryville Adventure Game Waltkthrough

Article by sinisterporpoise (11,104 pts ) , published Aug 24, 2009

An Ace reporter for country life has been sent to the village of Mysteryville to find out why the cats of the town have been disappearing under mysterious circumstances.

Tips for Mysteryville

Take on the role of an Investigative Reporter and search mysteryville12 the town of Mysteryville. A number of cats have suddenly gone missing and it will take all of your investigative skills to solve it.

Mysteryville started as a flash game and made a transition to the PC. The game play is quite similar to the Mystery Case files series, although the tone for Mysteryville is considerably lighter. The puzzles are less complicated. The game gives out fewer hints than its Ravenhearst competitor.

The best tip for Mysteryville is not to take the clue descriptions too literally. A cat could be a statue of a cat, a picture of a cat or an actual cat. It depends on the scene. It’s also important to remember that each reporter only gets a certain amount of time to solve the mystery.

The limited amount of hints on each room means that a player should only use this feature sparingly. These hints should be used only when necessary.

Talk to the Townspeople

Point and click adventure games require clues. Even though the Country Life Ace Reporter does not get to interact with the environment the same way she does in more complex adventure games such as The Adventures of Grim Fandango. Completing the clues and finding the puzzles also gives the reporter the ability to gain heightened senses. The heightened senses produce different in-game effects, but the most important part is that they make finding many of the clues easier.

Don't Be Afraid to Move to Next Area if You Get Stuck

mysteryville14The temptation to remain in a room until you find all the clues is overwhelming at times. This however, often causes you to have less time to find other necessary clues. You will gain heightened senses from uncovering enough of the plot, and you can come back to the areas where you missed the items later.

Mysteryville Level 1 Walkthrough

The game starts by the bartender asking you to help him find ten wine bottles that he has misplaced around his establishment.

Three bottles line the shelves of the cupboard and another bottle rests on the face of the clock. Find the next bottle resting on the wall to the right of the clock. Look for a nest on the floor and secure the next bottle of wine. Go to the small table in the back and find more wine under the table. Take one from a shelf on the right side of the screen. Find another one on the window above the silhouette of a cat. Look at the photo in the glass case and get the bottle from that. Find the final bottle on the floor to the right of the rug.

Level 2 Guide

You caused quite a mess finding the wine bottles that the bartender misplaced. He asks for your help in cleaning the place up. Start by finding the candle on the keg of ale. The items must be found in the order listed here.

Take the elephant from the counter and take the key away from the rug kegs. Take the rose from the vase on top of the keg. Find the sand glass floating at the center top of the screen. Remove the tortoise from underneath one of the bar tables. The wine might look good, but remove the eye in it before drinking from the glass. Every bar requires dice. Pick up these misplaced items from bottom of the screen by a mouse hole. Take some lipstick from the shelf and remove the butterfly from the clock.

Mysteryville Level 3 waltkhrough - Find the Fortune Teller's Cards

Mysteryville ScreenshotOne may wonder what prevented the fortune teller from foreseeing and preventing this mishap, but your interest as the Countryside Life reporter remains finding out where the cats in the town have gone and why.

Find the first three cards by looking on the cupboards in this level. Locate the next three cards on or near the wall clocks. Take a card out from underneath the leg of a small table. Get the next card from a small shelf on the right side of the screen. Retrieve the net card from the curtain that contains the silhouette of a cat. Take one from a glass photo case and find two of the cards on the rug.

The fortune teller provides you with some valuable clues and lets you about some missing dice. (Are all the townspeople this disorganized?)

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