Nancy Drew Danger by Design Walkthrough Part 2

Written by:  • Edited by: Eric Stallsworth
Published Aug 17, 2009
• Related Guides: Nancy Drew | Adventure Mystery Game

Part 2 of the Nancy Drew Danger by Design Walkthrough Series. Help Nancy Drew finish off all the items on her to-do list, keep her job and go one step closer to closing the mystery behind the fashion designer's mask! Are you up for the challenge?

About the Game

Nancy Drew Danger by Design is one of many in a series of games released by Her Interactive that features the exploits and adventure of teen detective, Nancy Drew. In this game. Nancy Drew poses as a fashion assistant for world renowned designer, Minette. You will be able to control Nancy Drew in this point and click game, solve riddles and unlock puzzles as you try to get to the bottom of this new mystery. Check out part one of the walkthrough and move on over as you solve this game's puzzle with ease, via the help of this guided walkthrough.

The To Do List

letter content 

threatening letter 

Once you're all done with your errands inside Minette's studio, its time to tackle the things on your to-do list. If you haven't yet, go look at the to-do list on Nancy's computer. Then try and head out the door - doing so will result in a piece of letter being slid under the door. Pick it up and open it. You'll find the Minette has received apparently, yet another threatening letter from an anonymous person! Heather will ask you to place the letter inside the Dodo box in the office. When you're done, you can work on your to do list in the office (the plotter) or the errands you need to do outside.

By the way, conversation with Heather will reveal info about the other characters in the game. It will be interesting to note the connection between Heather and Dieter. Once you're done with idle chitchat, its time to get to work! By the way, Nancy Drew games operate on a time basis, meaning that when it reaches night time, Nancy will have to go back to her flat and rest for the night. Although it might be an inconvenience it really does nothing for the plot.

The Plotter and the Envelope

Controls 

Correct Output 

I started out with the Plotter Job as it's already there in your immediate vicinity. It's broken so you need to fix it. Basically its very easy, if you want to read the manual for it, open the drawer by the desk with the phone in it and skim through Soony's doodles to the last part where the manual is attached. The instructions will be there, but it's really easy. You just have to adjust the bar settings on the plotter until you can get a good print out. There are three settings, with various bars for each. I suggest a systematic way of doing this - meaning going with all 1 bar and then moving on along until you get the correct setting. (Look at the images to know what the correct output will look like)

JJ Ling Zu article Once that's done, head outside where you'll see a map. Let's do the rest of the list chronologically which means heading out to Place Monge first and picking up the envelope from JJ Ling. She'll be your roommate and Minette's fitting model. She'll be feeding you hogwash about her own luggage getting lost in the airport and what not dont believe it so she'll open up to you. Talking to her will reveal that Minette and Dieter once dated six months ago as well some other tidbits about fashion and modelling. If you're through, read the magazine article about Zu beside her phone and then head out. Of course don't forget to grab the envelope before heading off to Dieter at the Rue De Bac.

Images

JJ LetterMetro Map
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