East India Company Campaign Guide

Written by:  • Edited by: J. F. Amprimoz
Updated May 14, 2010

This is a guide to help you complete the campaign in East India Company. Find out how to get the best from trade, develop your ports and maximise your profits and power.

East India Company Tutorial and Tips

East India Company Cover
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East India Company is an in depth trading simulation with real-time naval combat. It’s a single player game with a choice of campaigns. The grand campaign ties everything together and challenges the player to guide their chosen East India Company to success starting in 1600. In this article we are going to provide some general tips to help you with the campaign. Here is our East India Company review.

There are some tutorials and you can elect to play the game with tips and tutorial missions turned on. This is recommended for your first outing as it guides you through the basic process of building fleets and trading goods. The menu system is a little convoluted so it may take you a few turns to discover and understand all the options open to you.

Cash Flow

Trade is the principle aim of East India Company. As a company you have to make profit to stay in business. In fact if you run out of cash and don’t climb back into the black within a year your company will be closed down. Cash flow is vital, without a healthy bank balance it is game over. This leads us to our second point. In order to trade effectively you need liquid cash to buy goods. Do not make the mistake of spending every penny on new Galleons, because you need working capital in order to buy more goods.

Maximising Profits

East India Company Concept Art
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You want to maximise your profit so never sail with an empty hold. When you enter a foreign port, click on your fleet and select cargo hold. Open the Trading Post tab on the other half of the screen and drag goods across to buy them. You can hold CTRL and left click to grab units of ten tons or kilos at once. It may be slightly awkward but you can also buy maximum by holding CTRL and clicking the left and right mouse buttons together to drag goods across to your hold. Each ship type has a different capacity. Military ships that can hold marines use their cargo capacity to hold them so if you have a full contingent of marines you can’t carry goods.

The prices of each product, whether spices, tea or porcelain, are clearly displayed. The majority give a price per ton but there are exceptions such as diamonds which are measured in carats. You can see the profit per ton you will make by selling the item in your home port. Obviously the higher profit items are the ones you want to go for. When buying goods at your home port for the outbound voyage you’ll need to manually check the prices in foreign ports. Some will offer a great profit on guns or tools while others won’t bring much of a return at all. While it is worth trying to maximise the outbound profit don’t focus on it because the real money is to be made by importing exotic goods.

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