The weapons in this list have their own special qualities- they're fun to play with, irritating to opposing players, or effective against any class. If players could choose what weapons to ban from the opposing team, some of these would easily get an honorable mention.
Introduction
This is not a list of the strongest weapons in Team Fortress 2, but more about the versatile and fun ones to use. Some of the weapons here are recognized for their high damage and instant kills, but others without that benefit get mentioned because I enjoyed using them to help teammates and to mess with my opponents.
1. Sticky Bomb Launcher
If you like to play tricks on your opponents, the Demoman's Sticky Bomb Launcher has several ways to catch them by surprise.
The bombs are small so enemies will not always see them. Bombs hide best when placed on the corners and walls, above the ceilings, and in the water.
You can use bombs to launch yourself to far away locations. Just stand near a bomb, diffuse it, and you'll be soaring far away somewhere. In 2fort, it's fun jumping from your camp all the way to the enemy camp within seconds. It can be used as a shortcut to grab the flag faster and for a surprise attack on enemy snipers standing on the second floor deck.
If you are trying to run away from your foes, you can hit yourself with a bomb or two to escape from them. The bombs should launch you further away so enemies won't be able to catch up to you.
2. Flamethrower
Did you know you can use the Flamethrower to put fire on the tip of a Sniper's arrow? Any enemy that gets hit by a flaming arrow will burn. So if you see any Snipers with the Huntsman, flame the tip of their arrow and both of you should enjoy watching the burning target run around yelling "Fire!" "Fire!"
The weapon is a great spy checker since its flames can easily spot spies hiding in corners or standing on top of Sentry Guns and Dispensers.

The Pyro can use this weapon to even help take care of problems your teammates may go through. If your friends get burned by enemy pyros, you can extinguish them with your Flamethrower, because its compression blast can blow away the fire.
The compression blast has other uses too. It's handy for blowing away sticky bombs and grenades as well as deflecting rockets and baseballs. The compression blast can push away enemies, very useful to steer Heavy/Medic ubers away from your sentries. You can even knock enemies off the edge of a platform so they can take some damage or die from the fall.
3. Rocket Launcher
A Solider is like a walking tank, since he is able to fire big deadly missles with the Rocket Launcher. This weapon is able to kill any class quickly if you know how to use it.
You can juggle an enemy in the air if you launch a rocket near their foot, giving you enough time to determine their landing spot, so you can successfully hit them with another rocket. Sending your opponents in the air leaves them more vulnerable, and it allows your teammates to have an easier time taking them down.
The Rocket Launcher can also help you perform a high jump to help you in several situation- to launch rockets in the air, escape from enemies, and gain access to higher grounds. Enemies will not expect to see a Soldier standing on high platforms and objects they think is only reachable by Scouts, so the high jump is a good way to launch surprise attacks.
4. Mini-Gun
Any player should tag along with a Heavy because of their high defense and Mini-Gun. They can protect you while you cower away from behind. If you enjoy being the leader, the Heavy is a good choice.
Engineers and Spies don't like Heavies because of their Mini-Gun. When your opponents spot Sentry Guns, they usually send out a Medic and Heavy to take them out. The Mini-Gun is weak in long range, but in close combat, opponents won't be able to counter its speed and deadly bullets.
Spies will lick their chops when they spot a Heavy. But no worries, the Heavy can just spin himself around while firing his Mini-Gun to check for any enemy Spies nearby.
Heavies are great on the front lines, but they are also strong ambushers with the Min-Gun, where they can hide in corners and fire at full speed without worrying about reloading.
