Amber - +13-15% resist lightning
Arcing - +1 minimum and +27-58 maximum lightning damage
Azure - +4-7% cold resist
Beryl – 4-7% poison resist
Boreal - +6-10 minimum and +11-20 maximum to cold damage for one second
Bronze - +4-25 to attack rating
Burly - +13-30 defense
Cobalt - +11-12% resist cold
Coral - +11-12% resist lightning
Crimson - +4-7% fire resist
Ember - +1 minimum and +2-3 maximum to fire damage
Emerald - +13-15% resist poison
Fine - +10-20 to attack rating and +1-3 to maximum damage
Flaming - +10-27 minimum and +28-43 maximum to fire damage
Forked - +2 to maximum damage
Foul - +30 poison damage over four seconds
Garnet - +11-12% resist fire
Glowing - +1 minimum and +10-26 maximum to lightning damage
Hibernal - +11-15 minimum and +21-30 maximum to cold damage for one second
Iron - +39-51 to attack rating
Jade - +11-12% resist poison
Jagged - +1 to maximum damage
Lapis - +8-10% resist cold
Lizard's - +2-12 to mana
Lucky - +1-6% better chance of getting magic items
Ocher - +8-10% resist lightning
Pestilence - +125 poison damage for six seconds
Red - +1 to minimum damage
Ruby - +13-15% resist fire
Rugged - +8-32 maximum stamina
Russet – 8-10% fire resist
Sanguinary - +2 to minimum damage
Sapphire - +13-15% resist cold
Septic - +10 poison damage for three seconds
Serpent's - +24-34 to mana
Sharp - +21-48 to attack rating, +4-6 to maximum damage
Shimmering - +3-8% to all resistances
Shivering - +4-5 minimum and +6-10 maximum to cold damage for one second
Shocking - +1 minimum and +59-90 maximum to lightning damage
Smoking - +4-9 minimum and +13-27 maximum to fire damage
Smoldering - +2-3 minimum and +4-12 maximum to fire damage
Snake's – +13-23 to mana
Snowflake - +2-3 minimum and +3-5 maximum to cold damage for one second
Stalwart - +30-60 defense
Static - +1 minimum and +5-9 maximum to lightning damage
Steel - +52-64 to attack rating
Stout - +2-12 defense
Tangerine - +4-7% resist lightning
Toxic - +90 poison damage for five seconds
Viridian - +8-10% resist poison