Large Charm Prefixes in Diablo 2

Written by:  • Edited by: Michael Hartman
Updated Jan 27, 2009
• Related Guides: Diablo 2 | Diablo

All about what the large charm suffixes mean

Basics

Large charms in Diablo 2 take up two spaces in your inventory. They give you light bonuses and buffs passively so that you do not have to equip them for them to be of use. These are good to load up on when you go to fight super Bosses in the game.

Large Charm Prefixes

Amber - +13-15% resist lightning

Arcing - +1 minimum and +27-58 maximum lightning damage

Azure - +4-7% cold resist

Beryl – 4-7% poison resist

Boreal - +6-10 minimum and +11-20 maximum to cold damage for one second

Bronze - +4-25 to attack rating

Burly - +13-30 defense

Cobalt - +11-12% resist cold

Coral - +11-12% resist lightning

Crimson - +4-7% fire resist

Ember - +1 minimum and +2-3 maximum to fire damage

Emerald - +13-15% resist poison

Fine - +10-20 to attack rating and +1-3 to maximum damage

Flaming - +10-27 minimum and +28-43 maximum to fire damage

Forked - +2 to maximum damage

Foul - +30 poison damage over four seconds

Garnet - +11-12% resist fire

Glowing - +1 minimum and +10-26 maximum to lightning damage

Hibernal - +11-15 minimum and +21-30 maximum to cold damage for one second

Iron - +39-51 to attack rating

Jade - +11-12% resist poison

Jagged - +1 to maximum damage

Lapis - +8-10% resist cold

Lizard's - +2-12 to mana

Lucky - +1-6% better chance of getting magic items

Ocher - +8-10% resist lightning

Pestilence - +125 poison damage for six seconds

Red - +1 to minimum damage

Ruby - +13-15% resist fire

Rugged - +8-32 maximum stamina

Russet – 8-10% fire resist

Sanguinary - +2 to minimum damage

Sapphire - +13-15% resist cold

Septic - +10 poison damage for three seconds

Serpent's - +24-34 to mana

Sharp - +21-48 to attack rating, +4-6 to maximum damage

Shimmering - +3-8% to all resistances

Shivering - +4-5 minimum and +6-10 maximum to cold damage for one second

Shocking - +1 minimum and +59-90 maximum to lightning damage

Smoking - +4-9 minimum and +13-27 maximum to fire damage

Smoldering - +2-3 minimum and +4-12 maximum to fire damage

Snake's – +13-23 to mana

Snowflake - +2-3 minimum and +3-5 maximum to cold damage for one second

Stalwart - +30-60 defense

Static - +1 minimum and +5-9 maximum to lightning damage

Steel - +52-64 to attack rating

Stout - +2-12 defense

Tangerine - +4-7% resist lightning

Toxic - +90 poison damage for five seconds

Viridian - +8-10% resist poison


 
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