Small Charm Prefixes in Diablo 2

Written by:  • Edited by: Michael Hartman
Updated Jan 27, 2009
• Related Guides: Diablo 2 | Diablo

All about what the small charm prefixes mean in Diablo 2

Basics

Small charms in Diablo 2 take up one space in your inventory. They give you light bonuses and buffs passively so that you do not have to equip them for them to be of use. These are good to load up on when you go to fight super Bosses in the game. There is one Elite Unique Small Charm called Annihilus that is dropped by Uber Diablo on battle.net. Being as it’s a unique, you can only possess one of these, however it will grant you +1 to all skills, +10-20 to all attributes and resistances, and +5-10% to experience gained. You must be a level 70 for it to work.

Small Charm Prefixes

Amber - +10-11% resist lightning

Arcing - +1 minimum and +25-43 maximum to lightning damage

Azure - +3-5% resist cold

Beryl - +3-5% poison resist

Boreal +5-7 minimum and +9-14 maximum to cold damage for one second

Bronze - +2-12 to attack rating

Burly - +15-20 defense

Cobalt - +8-9% resist cold

Coral - +8-9% lightning resist

Crimson - +3-5% fire resist

Ember - +1 minimum and +2-3 maximum to fire damage

Emerald - +10-11% poison resist

Fine - +10-20 to attack rating, +1-3 to maximum damage

Flaming- +10-19 minimum and +20-29 maximum fire damage

Foul - +50 poison damage for four seconds

Garnet - +8-10% fire resist

Glowing - +1 minimum and +12-24 maximum lightning damage

Hibernal - +8-10 minimum and +15-20 maximum to cold damage for one second

Iron - +13-24 to attack rating

Jade - +8-9% poison resist

Jagged - +1 to maximum damage

Lapis – 6-7% cold resist

Lizard's – 1-7 to mana

Ocher - +6-7% lightning resist

Pestilent - +175 poison damage over 6 seconds

Red - +1 to minimum damage

Ruby - +10-11% fire resist

Rugged - +4-16 maximum stamina

Russet - +6-7% fire resist

Sapphire - +10-11% resist cold

Septic - +15 poison damage over 3 seconds

Serpent's - +13-17 to mana

Shimmering - +3-5% to all resistances

Shivering - +3-4 minimum and +5-8 maximum to cold damage for one second

Shocking - +1 minimum and +44-71 maximum to lightning damage

Smoking - +4-9 minimum and +11-19 maximum to fire damage

Smoldering - +2-3 minimum and +4-10 maximum to fire damage

Snake's - +8-12 to mana

Snowflake - +1-2 minimum and +2-4 maximum to cold damage for one second

Stalwart - +20-30 defense

Static - +1 minimum and +6-11 maximum to lightning damage

Steel - +25-36 to attack rating

Stout - +1-8 Dense

Tangerine - +3-5% resist lightning

Toxic - +100 poison damage for five seconds

Viridian - +6-7% poison resist


 
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