Amber - +10-11% resist lightning
Arcing - +1 minimum and +25-43 maximum to lightning damage
Azure - +3-5% resist cold
Beryl - +3-5% poison resist
Boreal +5-7 minimum and +9-14 maximum to cold damage for one second
Bronze - +2-12 to attack rating
Burly - +15-20 defense
Cobalt - +8-9% resist cold
Coral - +8-9% lightning resist
Crimson - +3-5% fire resist
Ember - +1 minimum and +2-3 maximum to fire damage
Emerald - +10-11% poison resist
Fine - +10-20 to attack rating, +1-3 to maximum damage
Flaming- +10-19 minimum and +20-29 maximum fire damage
Foul - +50 poison damage for four seconds
Garnet - +8-10% fire resist
Glowing - +1 minimum and +12-24 maximum lightning damage
Hibernal - +8-10 minimum and +15-20 maximum to cold damage for one second
Iron - +13-24 to attack rating
Jade - +8-9% poison resist
Jagged - +1 to maximum damage
Lapis – 6-7% cold resist
Lizard's – 1-7 to mana
Ocher - +6-7% lightning resist
Pestilent - +175 poison damage over 6 seconds
Red - +1 to minimum damage
Ruby - +10-11% fire resist
Rugged - +4-16 maximum stamina
Russet - +6-7% fire resist
Sapphire - +10-11% resist cold
Septic - +15 poison damage over 3 seconds
Serpent's - +13-17 to mana
Shimmering - +3-5% to all resistances
Shivering - +3-4 minimum and +5-8 maximum to cold damage for one second
Shocking - +1 minimum and +44-71 maximum to lightning damage
Smoking - +4-9 minimum and +11-19 maximum to fire damage
Smoldering - +2-3 minimum and +4-10 maximum to fire damage
Snake's - +8-12 to mana
Snowflake - +1-2 minimum and +2-4 maximum to cold damage for one second
Stalwart - +20-30 defense
Static - +1 minimum and +6-11 maximum to lightning damage
Steel - +25-36 to attack rating
Stout - +1-8 Dense
Tangerine - +3-5% resist lightning
Toxic - +100 poison damage for five seconds
Viridian - +6-7% poison resist