Since he will be no expert on pistols, shotguns, rifles, and sniper weapons, at least one weapon the Sentinel has is the tech proximity mines, a small bomb that will always be planted at any spot where Sabotage is used. Tech proximity mines deal small damage compared to what grenades could do. They explode on impact and do not need to be diffused.
Tech proximity mines can also be upgraded, as the Sentinel can increase its damage with Decryption; unfortunately he can't upgrade how widespread the damage is or the recharge time, since he has neither Damping or Hacking. If the Sentinel did have those talents, he would have been far more dangerous with his mines; Sabotage could recharge more quickly and its tech proximity mines would have a better chance of damaging more enemies in open space. But he dosen't, so you need to focus on his more supportive abilities.