Not All Perks Are Good: Top Perks to Avoid in Fallout 3

Written by:  • Edited by: M.S. Smith
Published Jun 5, 2009
• Related Guides: XP | Fallout 3

Sometimes you may be debating if it's better to pick perks that improve your base stats or take a risk by going with a more innovative perk. Creative perks may have their moments, but at the end of the day, they will probably lose their luster quickly. Read on for 10 perks to avoid.

1. Animal Friend

What it does: Animals do not attack (rank 1). They come to your aid, but not against other animals (rank 2).

The one reason why you do not need this perk is simply because too many great weapons are available in Fallout 3; if killing these creatures is truly a nightmare for you, make it a quest to find weapons and ammo. Mole Rats and dogs can be taken care of easily once you've got plenty of grenades, shotguns, pistols, nukes, and flamethrowers. If you must have a companion while traveling the Wasteland, then the game will provide more professional killers to aid you, humans and others that will work for you full time, and best of all, it won't cost a perk. The worst part about Animal Friend is it requires two ranks before you can actually get those creatures like the Yao Guai and Brahmin to fight with you. Instead of wasting two perks on Animal Friend, improving your Big Guns and Repair skills seems like a better choice in the long run. Outside the cities and buildings where these animals reside, you won't encounter many, and so you won't really experience this perk.

2., 3., 4. Black Widow, Lady Killer, & Child At Heart

Child at Heart What Black Widow/Lady Killer does: You do +10% damage against opponents of the opposite sex. You'll sometimes have access to unique dialogue options when dealing with the opposite sex.

What Child At Heart does: This perk greatly improves your interactions with children, usually in the form of unique dialogue choices.

For the people who decide to play Fallout 3 as a man, understand that the Lady Killer has a great flaw: you will not face a lot of enemies who are women. Besides some female raiders and soldiers, that's about it. But beyond that, there is no Super Mutant lady, robot nurse, or mother Mole Rat. The perk's 10% damage to a female then loses its value.

The Black Widow will provide a better experience since the Wasteland is filled with bad men needing to get their heads blown. Still, this perk is not necessary thanks to all the loot you will find that keeps your inventory stacked with weapons, ammo, and armor, so that 10% don't mean squat after that.

Child At Heart is a weak perk because you won't meet many kids in the Wasteland. In Megaton, the first town you visit, there is basically two kids who you talk to in that entire town. One place that is the exception would be Little Lamplight, where many kids are living, but more than likely you won't even visit there until a long ways in the game. Adults will be most of the NPCs you see in Fallout 3.

Even though there are benefits behind these perks, where a few characters will give you items or perform special services for you, the fact is you have no idea who those people might be. The game doesn't tell you, so all you can do is hope that the next person you talk to is one of few dozen who might share you a secret or do something nice.

Had the game provided some information or clues that imply to people, places, or quests which the Lady Killer, Black Widow, and Child At Heart perks would be useful, then these would have far more value and be less of a headache.

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Comments

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Aaa Jan 5, 2012 6:34 AM
RE: Not All Perks Are Good: Top Perks to Avoid in Fallout 3
With Child at Heart you can skip the Paradise Falls portion of the game and it makes the Superhuman Gambit easier.
Clinton Thomas Oct 27, 2011 5:51 PM
RE: Not All Perks Are Good: Top Perks to Avoid in Fallout 3
I disagree with the comments about Ladykiller/Child at Heart. The extra dialogue options made the game more interesting, helped with missions, helped acquire better items, etc. I actually liked having a perk that helped at unexpected times. It's not all about building stats.
wefuntw Sep 19, 2011 3:49 AM
lead belly % rad resistance?
I think lead belly is useful, unlike what this guide says "not many water around", there are tons of toilets in buildings. Reach for a basin and you got full HP! However, Rad resistance does the similar thing, it even work on food! Though both of them could be replaced by rad-X.
Joe Sep 12, 2011 11:20 PM
Agreed! ... But...
I agree

But the Lead Belly perk is VERY useful if you just lost some health and there are not any enimes around. You could just go to a lake or a water source and raise you're health. Otherwise, stimpacks are useful when trying to raise you're health up real fast in combat, instead of wasting them durring situations you need it.
alex Apr 20, 2011 6:05 PM
lvl 30
with dlc you can get to level 30 and any perk that adds skill points is a complete waste. with all the books out there it's pointless. here and now is the most useless as it essentially wastes a perk. also perks like scrounger that increase loot found are useless except for at low levels. if you want to build a powerhouse for hardmodes ANY perk that adds ANY amount of dmg boost is better than other perks. entomologist is great for the hardy albino radscorpions, and robotics expert helps with broken steel and all their sentries. bottom line, you can get max special and max skills without using perks, get all dmg boosting perks and still have a couple left over for RP value. this guide may have been written before lvl 30 cap but it's still not valid imo. choose your own perks with dmg crit and survivability in mind.
MaGz Apr 18, 2011 9:41 AM
Child at Heart & Lady Killer
For the most part I agree with the Perk Outline but if you're playing modded FO3 with MMM and FWE, Lady Killer is essential. There are MANY Female opponents such as Raiders, Talon and Enclave Female Troops. You would be absolutely foolish NOT to get that perk. Child at Heart is actually VERY useful in the long-run. No, you won't be using it right away probably, but it will make dealing with MANY people in the game (Some adults) much easier and smoother than without this perk. Just lookup the Child at Heart wiki if you don't believe me.
Lhs80 Apr 2, 2011 2:17 PM
Nice tips
But I think robotic expert is pretty handy if a robot is distracted by a follower u can sneak be hide and Shut him off and save the ammo.
Jeremy K Jan 14, 2011 11:22 PM
Decent, but..
1. Animal friend is useful because you don't have to waste time/ammo/HP fighting annoying creatures (Yao guai, etc.) while traveling the wastes in between locations, and during escort quests.

2. Robotics expert is VERY useful because robots are prevalent, annoying, and powerful. This perk paired with a good sneak skill and/or a stealth boy can be very useful. (At level 16 my sneak is 50, but this is still a useful an effective perk for me)
Dante Nov 15, 2010 3:54 PM
Pretty good list
This is a pretty good list although I disagree with the Robotic perk: there are plenty of those missile launching Sentry Bots in the wasteland, along with powerful sentries in buildings, that makes doing more damage against robots worth it even at maximum level. Sneaking up an deactivating a robot is really nice for sneak characters too. It's also great for sneaking through some factories at extremely low levels.

@Dylan - I play on the hardest difficulty and I think your advice is terrible. Karma is very easy to balance out in this game and you can often find other ways of taking out people, especially if it is for a quest. Eating corpses is a stupid way to refill health: drink water, use a stim or stop being such a bad shot. If you want to eat corpses for roleplay than just admit that is the only reason. Fortune Finder pails compared to Scrounger and if you want caps your best bet is a high repair skill: repair all weapons and sell them. You'll be rich in no time. You really shouldn't be bragging so much: the game isn't that hard even on the hardest difficulty.
nikki Jul 29, 2010 11:29 PM
RE: Not All Perks Are Good: Top Perks to Avoid in Fallout 3
i pretty much knew to stay away from all but 2 of these perks.
the black widow perk doesn't even apply to non humans/creatures like super mutants and feral ghouls. i currently have this perk and dont think it makes that big of a difference.
i like the animal friend perk. i didnt get the second level though. its just nice to be able to run around and not be attacked from behind by a freakin yao guai and walk right past a bunch of mole rats.
also in the article it says to sell nuka cola caps for "decent cash" but the caps are the cash, so a bit of a mix up there.
and unlike some people i have never even bothered to check how many hours i have logged on the game.
but thanks for the tips on the harder difficulty Dylan.
TheT1nk Jul 23, 2010 6:18 PM
Great article Bro, But.....
Dylan Jeanson, get over your self man. A fellow player gives us his opinion and you get your fat boy mini Nuke and shoot him down. I really think you need to opt for a new mother & father to show you the skills that you obviously never figured out. "If you have nothing good to say then don't say anything at all."

Ohh, and if you disagree say it without being a little self righteous retard. Mr. Jeanson i do agree with some of you "opinions" but really, think about respecting the persons post. He put time into this for people to read.....

PS. congrats to your 500 hours big boy
Landon Jun 8, 2010 1:08 PM
Swif learner
Uhh, im pretty sure Swift learner should be the #1 most useless skill in the game, its just a waste of a perk (or 3 if you really wanna get retarded)
J. F. Amprimoz Jan 30, 2010 3:15 PM
Good expert tips
Hi Dylan, now now, not everyone is rocking the game at your level ;-) Indeed, if playing past normal difficulty, anything that will conserver or acquire ammo increases in value. The Sandman and Cannibal tips are excellent as well for people really trying to keep their character at one end or the other of the plot spectrum, and good for any difficulty level.

But most people play on normal, hence the name ;-) Thanks for the hard mode tips though!
Dylan Jeanson Jan 28, 2010 8:25 PM
You obviously don't play enough
Mister Sandman has no karma loss. Need to kill a good character for something, but don't want to lose karma/make the whole town hate you? BAM. Kill them in their sleep.

You probably played it on normal difficulty I'm guessing, right? If you actually manned up and played it on hard, or better, Very Hard, you aren't going to be drowning in ammo anymore. Robotics Expert helps save ammo.

You also might be short on stimpacks, and maybe even radaway, so eating corpses with Cannibal with your evil character will keep your karma low, gain life, and keep your rads low.

Again, on harder difficulties, Fortune Finder is worth it.

That is me though, playing on a harder difficulty and having logged well over 500 hours between 4 characters, so hey, what do I know.
 
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