Sherlock Holmes the Awakened Walkthrough -- Part 3 of 5 -- Encountering the Cthulhu Cult in New Orleans

Written by:  • Edited by: M.S. Smith
Updated Nov 15, 2010
• Related Guides: New Orleans

It will not take long before the indomitable duo find themselves matching their wits against dark forces in the New World. Unfortunately, Homes and Watson must return to where they started to pursue the next leads in the case

Sherlock Holmes and Dr. Watson Arrive in New Orleans

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"That is not dead which can eternal lie, and in strange eons even death may die." -- H.P. Lovecraft, The Call of Cthulhu

Sherlock Holmes and Watson have made their way to the new world. The city of New Orleans may be the birthplace of modern jazz, but the great detective and his doctor companion are not in the city for Mardi Gras or to sample the local night life. The clues from the Black Edelweiss Institute in Switzerland have led them to this city.

It will not take long before the players need to chase down a thief, but you, as Sherlock Holmes will need to turn your attention to a few things as soon as you get off the boat. The Port district contains many interesting locations, including a bank and a sheriff’s office.

Visit the bank first. You will have the following items in your inventory: money, knife, bill of exchange, and a broken statue. The owner of the bank sold a jewel not too long ago, but you will not be able to find this out until you bribe the guard. Once the exchange of currency and information has taken place, you need to head to the Champagne Hut.

The champagne is guarded by a less than loquacious fellow. The second guard, like the bank guard, can have his condition cured by the generous exchange of currency. You will learn about jewels brought off a ship 5 days ago by a person named Ashmat. There was also another man involved in unloading these precious gems. The man’s name is Arneson.

Watson Gets Mugged

Walk back to the bar in the Port District, which is described as a pub on the map. Watson will be mugged here and the game will cut to a chase scene. You will not be able to progress any further in the game until the thief manages to escape.

A thief in the pub will steal Watson’s suit case. Run outside the pub and wait after him. While the entire chase scene can be described, it is not necessary to give a step-by-step walk through. The thief waits long enough for you to catch him. You will run into the sheriff at the end of this scene. The thief will get away and you will be detained briefly by the deputies. A lady is looking down from the Lady Nymph pleasure boat and the sheriff seems to be more interested in her than you. He will tell you to leave town on the same boat that took you to his fair city.

The French Quarters

There are not many clues that will let a player know what he needs to do next, so he should just use the map and travel to the French quarter. He will be looking for Armeson, the silent partner in the jewel sale.

The first person Holmes encounters is a woman standing at the gate. This woman is a maid at this estate. She starts out walking away from you, but if you ring the nearby bell, she turns back towards you. The woman tells a tale about her brother, who has been missing for five days. The last place he was seen according to the maid, Eulah, was at the stables of the estate.

Go to the stables. Select the knife from inventory and pick the primitive door lock. There is not much inside except a horse, nearly dead from dehydration, and some nails. Pick up the nails and enter the gardens. The gate to the garden is locked, but on the side are flowers that someone has being taking good care of. Pick up the Incan (or Peruvian) Lilly, the White Lilly and the Bluebell. Near the back of the garden you will find a metal rod. Pick this up.

When you go back to the front of the garden, you will find a raccoon busily looking for something to eat. The raccoon is not important at this point, but the tracks of blood that you find are. Click on the tracks and use the Holmes’s magnifying glass to examine the foot prints.. Follow the foot prints to the back of the gate. As might be expected, New Orleans suffers from mosquito infestations in the summer. You will not be able to proceed through the gate and will be forced to enter the house in the French quarter.

There are tracks of blood leading into Armeson’s house. Enter the domicile and be confronted with the stench of rotting corpses. Head into the kitchen. The table setting is not important for now, but click on the water basin. You will be given control of Dr. Watson again.

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