Sherlock Holmes the Awakened Walkthrough (Part 2 of 5)

Article by sinisterporpoise (11,104 pts ) , published May 24, 2009

Holmes and Watson have traced down the source of the opium coming into London in large quantities. They have also picked up a mysterious statue that looks like an octopus with wings. They have followed the trail to Switzerland, and this section covers the Black Edelweiss Institute.

An Interlude on the Victorian Era Train

Holmes and Dr. Watson more than likely used a boat to cross the English channel. The train ride reveals that Holmes will be leaving Watson to take care of some business in Lyon. Watson is expected to proceed to the Black Edelweiss Academy himself. When the conversation ends, the game will zoom in on the statue beside the doctor and then will be replaced by a carriage making its way slowly up a mountain in the Alps.

You will be controlling Waston as you enter the academy. A brusk man tells you that you need to talk to the woman behind a counter. Before arriving there, a girl will be brought out to her parents who are waiting to see her. Talk to the woman, who will then bring out Dr. Gygax. Shortly after, a man will walk into the academy claiming to be Amos Colby. Watson lets the people know that the man is an obvious fraud and then is quickly shown the door.

When Watson leaves and Colby gets diagnosed with paranoia, the woman who is being visited by her parents starts screaming.

Holmes may have faked his death in Switzerland in the Arthur Conan Doyle tales, but in order to investigate the Cthulhu cult and to see if the London kidnappers have any accomplices, he has arranged for his abduction. The fake Colby will be captured by the agents of the asylum and taken into the treatment room with the girl from the previous scene. Take a syringe and the sedative from the table. Mix the syringe with the water. The screen will black out and you will wake up in a cell next to a drunk man.

Holmes has a topcoat, a hat, and a hairpiece in his inventory. Use the topcoat and hat to make it look like two people are still in the cell. Take the spoon and the metal tin from the room. Use the spoon on the door and a puzzle will come up to pick the lock.

The puzzle consists of ten numbers arranged on a row and four rows in which to place the numbers. The numbers must be arranged on the cylinder from one to ten in order. Here is solution that works:

1st Row- 2

2nd Row -- 7,6,5,4

3rd Row 10,9,8

4th Row - 3

The one will be left on the bar. Exit the cell.