Watson has been having a recurring nightmare in his room at 221B Baker Street. Unknown to Watson, this nightmare will cause Holmes to come up against something darker and far more sinister than he has ever faced
London, September 1894
Watson’s nightmare will wake Holmes up. The only thing the famous detective needs from his apartment right now is a book of matches and a knife. As keeping up on current events is vital for anyone, Holmes needs to talk to the newspaper boy passing by Baker Street at the time. The tale he relates about the Scandinavian princess visiting London can be ignored for the most part, but the newspaper article should be read.
The greatest detective and one of the world’s foremost intellectuals will most likely find the news about a new bookstore opening near his domicile intriguing. The smart player will go to the Barnes bookstore and pick up two books. The subjects deal with Desperate Pirates and Undersea Fauna. Walk out of the bookstore.
The astute player will notice that they have not been confronted with a mystery to solve yet. Naturally, as the world’s greatest detective, Holmes will soon be confronted with something for him to solve. When heading back to Baker Street, he meets his friend and adventuring companion, the well-known Dr. Watson.
The Mystery Unfolds
Watson will stop Holmes on the way back to the lodgings that they share. The street name does not matter much, but more important is the matter of Watson’s patient, one Captain Stenwick. One of his servents, an islander from Maori has disappeared recently and he needs Holmes’s help to find him.
Talk to Watson, the police inspector and Captain Stenwick to get valuable clues regarding the Maori servant's disappearance. Go around to the shed where the servant lived. Pick up a piece of cloth hanging from the nail, note strange pictures on the wall, take a ball from the hut and most importantly follow the footprints to see what happened to Stenwick’s wayward employee. Use the magnifying glass to find a fish scale and pick it up.
Follow the footprints on the ground. They lead to a gate that Holmes chooses not to enter at this time. Near the gate, however, is a ladder which will come in handy for finding the last and final clue. Ascend the ladder and pick up the piece of fiber.
Analyze the Data
Holmes and Watson have found all the clues needed at Captain Stenwick’s House. Using his analytical powers, the great detective determines that the servant has been kidnapped by a large man and one man of Indian descent. Holmes will return to Baker street and use his lab.
Pickp up the solvent and other items from the table Place the opium bal under the microscope.Cut it and find that it contains mustard seeds. Place the cloth under the microscope and not what Holmes says. He says that the cloth was not dyed in England. Place the rope under the microscope. Use the tweezers to get fiber from it. Use a match to light the lamp Find out that the rope was on a coal burning vessel that runs in fresh water Click on the lamp to finish the analysis
Dr. Watson Takes Control
After Holmes completes his analysis, the player will take control of Dr. Watson, who has been sent on an errand by his longtime friend. Leave Baker Street and talk to the newspaper boy. Note the information that he provides and then go to Barne’s Book store again. Watson will be directed to a nearby table where a book on the Maori can be found. The user has completed his shopping trip and must return to 221B Baker Street, where he will be quizzed by Holmes. When prompted to anser the question, the user must type in “Thames”, “docks” or “wharf.”
Sherlock Holmes the Awakened Wlaktrhough
Find out if the powers of the rational mind can stand up against represantives of irrational fear in this game from Focus Home Interactive and Frogwares Development studios. This part of the Sherlock Holmes the Awakend Walkthrough will take you through his adventures in London.