Getting stuck in a game can be a pain. If you are looking for the essential guide to The Last Remnant, but you do not want to pay for the official book then you have come to the right place. Tips of the best strategies for getting through every stage of the game, and some general tips.
This section is great if instead of a specific solution for a one time stick, you want more general strategies for smiting your enemies faster and getting more from the game, then this is the section for you.
Tips for Doing Battle
- When a battle is unadvoidable it is best to be the one who starts it. You will get the first strike advantage, and save yourself a round of damage.
- If you are facing a significantly larger force then you want to advoid a deadlock. Doing so will save you from taking heavy damage from Flank attacks by your enemies. Since we are on the subject of flanking, keep an eye out to deal heavy damage to enemy units with this manuver.
- Keep an eye on both your moral meter and any context based battle options. Some options will only appear when the situation is right. Using them can make a major difference. Be flexible in your strategy and open to new paths.
- Don’t nickel and dime away your AP. If you let individual units use up all of your shared group AP you will miss out on the chance to take advantage of some powerful group attacks.
- If you can arrange to kill multiple enemies with one manuver by wearing them down for a simultantious kill will get you a bonus.
Tips on Healing
- Learn which attacks will heal you during the battle. In the first few combats you will not have much of an issue, but as things progress you will value this skill.
- Remember that you will heal automatically at the end of battles. Don’t bother to heal on your last turn unless you have no other options.
Tips on Union Management
- Choosing the “Play It By Ear” option can be risky, but it usually yields more successes than it does failures. Just don’t use it at a critical moment, and you probably won’t regret the decision.
- Balance your unions. If possible have a healer in every group, and in general try to avoid uniform groups. They look great, but die quickly.
- When in doubt, you are better off having less unions with more members, then you are more unions with less members. There is strength in numbers.
- Try to have one heavy hitter union that you can use to do the dirty work, and deal your massive damage. You will save a lot of time near the end of battles.