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To begin with there are several different types of ship and as you develop more technology you’ll be able to build increasingly impressive and destructive units. All ships have a number of cannons, a crew, a firepower rating, a hull strength rating, a manoeuvrability rating and a top speed. For the most part it is a trade off with a choice between speed and manoeuvrability or firepower and hull strength.
The icons above each ship indicate various important pieces of information. The strength of the hull is separated into left and right curved segments which start green. When one side or the other gets damaged it will turn orange and then red which means you are going to sink. The white bar above indicates your sail health which will determine your speed and ability to turn. Your crew size will affect your chances of winning in a boarding (the more crew the better your chances) and your reload rate on cannons. The wind direction is also something you must pay close attention to and you should aim whenever possible to keep the wind behind you. If you must sail into the wind try to zig zag. Turning with the wind will spin the ship round fast, turning against it will slow you down dramatically.