Do not fear: F.E.A.R. 2 Walkthrough – Interval 01 – Premonition - Sanctuary

Article by theinkandpen (11,557 pts ) , published Apr 22, 2009

Here is a detailed walkthrough series looking at some of the available missions in F.E.A.R. 2 – Project Origin; should you have had problems completing some of the intervals in the game, refer to this guide for help on how to do it. Here is Interval 01 - Premonition.

You might have played the original F.E.A.R. game, where Paxton Fettel, Alma and the ‘point man’ were important to the main development of the story (without giving too much away). Alma and Armacham Corp. still play a crucial part in the sequel, as we will discover by reading onwards. Get your trigger-finger ready and read on.

Interval 01 – Premonition

You will begin the game amongst burning ruins, where Alma appears and causes you to faint. Your character (Michael Becket) will then come to his senses; go forward and jump straight into the volcano-hole ahead of you.

Eventually you’ll end-up in an armoured car and be briefed about your mission.

1. Getting into ‘Valkyrie Tower’

Wait for the car to stop the second-time, get out and go into ‘Valkyrie Tower’ by the front; the doors are obstructed, you’ll have to try something else. Go inside "Boomer’s coffee place" (right) and go inside the room with stairs. Try climbing the stairs: no luck, a locked gate. Jump over the railing where you will see two doors. Forget the one with the steel grating, it’s locked, and go through the only open door.

You are now into a storage-closet. It’s dark so press F for the flashlight. Move up to the door marked ‘EXIT’; and you are inside the Tower.

2. The top floor

So you are now inside the lobby, where Keira fixes the hijacked elevator. Cut-scene and then you take the lift all the way to the top floors. A soldier is straight outside the lift, which you can take out with a submachine gun.

Step down from the raised floor on the stairs on your right, watch for another goon right near the door, then head through it. You’re now into an open space: you will have guys coming at you. Remember to crouch when the heat gets too intense (check your key layout).

Keira will open a security-shutter. Go straight ahead (you‘ll see the janitor who was mentioned at the beginning) left, then straight ahead again, onto the panoramic glass corridor. Press ALT to sprint or the allied-helicopter will shoot you accidentally. Keep going up to the double doors; go through, then right up to the sitting room; turn right and go through the small door leading to an intersection with some stacked-up boxes; don’t miss the medi-kit. Now you’ll see a door marked ‘Exit’; get ready as there will be quite a few guys in the exhibition-room.

(contd.)