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When Quake 3 Arena was released, it was considered the graphical titan of the year. Few games were able to display levels with such a wealth of curved surfaces, and character models were also extremely high in detail. Now, ten years later, it's a browser based game. I wonder what John
Carmack would have thought if you'd told him that, in only ten years, his newest graphical master-piece could be played in Internet Explorer?
Quake Live is, essentially, Quake 3 Arena, although it is also different in numerous ways, so much so that it does not really resemble the content that was available in the retail release of Quake 3 Arena. The game-play, however, remains largely the same. In its day, Quake 3 Arena gathered some criticism because it stuck to an aging style of gameplay that favored deathmatchs over team play, but it was still considered a leading shooter. It was, in fact, one of the last high-octane deathmatch oriented games, as both Quake 4 and the Unreal series rapidly began to veer towards fast-paced team gameplay involving tanks, forts, and other team game cliches.
But the lack of modernization in Quake Live is refreshing. With the exception of Team Fortress 2, most popular shooters available on the PC today are rather twitchy, conveying a "realistic' feel. Quake Live is far different. Characters move at warp speed, spin around in the blink of an eye, carry more firepower than an aircraft carrier, and routinely take rockets to the face. This sort of over-the-top action, around for two decades now, feels strangely new in this format.
Because Quake Live is a browser-based game, there is very little to download. You need to go through a registration process, and then you're ready to play. If you're looking for a free shooter, then Quake Live is the best place to start.