Kol Sedilònul had a good life at the fortress of Atöllogem (translated as "Findpaint" in the human tongue). She worked hard day in and day out at her mining duties, and attained the rank of Legend. How could she have know that the day ònul Eraraban arrived at the settlement would be the beginning of the end for her?
Despite the master's prohibition against hunting, ònul set out for the wilds immediately after arriving to see what beasts he could trap or kill. Unfortunately, he decided to try his luck against a herd of gorillas. Even more unfortunately, he lived through his massive head injuries and managed to crawl back to the barracks.
For the next year, ònul spent his time tantruming in the corner bed, refusing to let his wounds heal. One day he finally snapped, took up his crossbow, and shot three other dwarves before being put down by the highly trained swordsdwarves of Atöllogem. One of those three was Kol.
Though she took only a glancing blow to the head, Kol was never the same after that day. She found herself losing consciousness on the way to the dig sites. When she woke up, she would painfully crawl back to her bed, by which time she felt strong enough to go back to work, only to pass out again and again.
On the final day of her life, Kol felt herself swooning. She summoned all her rage, fought back against the darkness, and stayed on her feet. She knew she couldn't go on like this... so she went straight to the only bridge across the cave river and dropped it out from under herself, frustrating the sheriff, who despite his best efforts couldn't shackle her drowned corpse. Kol had washed up on the far side of the river, just a few paces away from the newly dug tombs.
(Excerpt from the Dwarf Fortress Wiki - http://dwarf.lendemaindeveille.com/index.php/Stories)
Dwarf Fortress is one of the indie game scene's pride and joys. It boasts one of the most imaginative and deep game worlds I have ever seen, and is all developed by one guy. As the player, you take command of a group of dwarves sent to found a new colony inside a mountain. As soon as they arrive at their destination, it is your job to assign each dwarves tasks, from digging out stone, hunting, fighting off native wildlife, to carpentry, in order for your fortress to prosper. You see, dwarves need food, wine, and other basic comforts (as well as the occasional luxury) or else they'll perish, or worse, go mad.
The game simulates not only each dwarf's body, but their psyche as well. Things happening around them can cause happiness, sadness, anger, confusion, hatred, and other emotions, and will lead to your dwarves throwing tantrums or going insane if you throw them to the wolves. And when they fight off enemies, Dwarf Fortress boasts a "full-body combat model", which means their limbs can be cut off, they can get blinded, and so forth, often leading to unexpected (albeit entertaining) results.