Kol Sedilònul had a good life at the fortress of Atöllogem (translated as "Findpaint" in the human tongue). She worked hard day in and day out at her mining duties, and attained the rank of Legend. How could she have know that the day ònul Eraraban arrived at the settlement would be the beginning of the end for her?
Despite the master's prohibition against hunting, ònul set out for the wilds immediately after arriving to see what beasts he could trap or kill. Unfortunately, he decided to try his luck against a herd of gorillas. Even more unfortunately, he lived through his massive head injuries and managed to crawl back to the barracks......
(Excerpt from the Dwarf Fortress Wiki - http://dwarf.lendemaindeveille.com/index.php/Stories)
Dwarf Fortress is one of the indie game scene's pride and joy. It boasts one of the most imaginative and deep game worlds I have ever seen, and is all developed by one guy. As the player, you take command of a group of dwarves sent to found a new colony inside a mountain. As soon as they arrive at their destination, it is your job to assign each dwarves tasks, from digging out stone, hunting, fighting off native wildlife, to carpentry, in order for your fortress to prosper. You see, dwarves need food, wine, and other basic comforts (as well as the occasional luxury) or else they'll perish, or worse, go mad.

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The game simulates not only each dwarf's body, but their psyche as well. Things happening around them can cause happiness, sadness, anger, confusion, hatred, and other emotions, and will lead to your dwarves throwing tantrums or going insane if you throw them to the wolves. And when they fight off enemies, Dwarf Fortress boasts a "full-body combat model", which means their limbs can be cut off, they can get blinded, and so forth, often leading to unexpected (albeit entertaining) results.