Starcraft Walkthrough: Terran Missions 6-10

Written by:  • Edited by: Bill Fulks
Updated Jul 23, 2010

This second article in our series will take you through the latter five missions in the Terran Campaign. You will face new challenges. Each mission has its own unique advantages and disadvantages, including facing new enemies and Terran fighting Terran in the name of freedom.

Mission 6: Norad II

Objectives:

Protect Battlecruiser Nord II

Bring Raynor and 2 Dropships to Norad II

Move your units west. You will encounter a few Zerg and a Confederate Base. Take the base and set your SCVs to repair the burning buildings. Load the bunkers with three Marines and a Firebat. You may also wish to build a few additional bunkers for base defense. Start building Wraiths and either Goliaths or Marines.

The key to this mission is coordination. There are lots of Zerg Sunken and Spore colonies in between your base and the Norad II. You will need to maneuver your air units in place to disable the Sunken Colonies, then move your ground units in to destroy the Spore Colonies.

NOTE: There are a few troops stationed around the Norad II. There are three Goliaths, six Marines, two Bunkers and two SCVs. Have the Marines get in the bunkers. Use the SCVs to repair the bunkers and the Norad II, then get in the bunkers. Try to keep these forces alive as long as possible.

There are two Zerg bases; one to the north and another further northeast. Both will be heavily defended. Destroying them will cost you in terms of manpower and resources. However, it will stop the attacks on the Norad II, allowing you more time to plan your strategy.

NOTE: There is a ring of colonies around the Norad II, as well as a bunch of Zerglings, Hydralisks, Scourges and Mutalisks. The best approach is from the northeast. There are fewer colonies and mainly Sunken colonies, allowing your Wraiths to clear room for your ground troops to move in and make for the Norad II.

When you are ready, build two dropships, load Raynor into one and bring them to the Norad II. Make sure the path is clear before you do so.

Mission 7: The Trump Card

Objectives:

Bring the Psi Emitter to the enemy base

Kerrigan must survive

Lift the buildings off immediately. Move the now-floating buildings and any nearby units to the south. Fortify your base with Missile Turrets and bunkers. Load each bunker with four Marines. Build as many Goliaths, Marines and Wraiths as you can.

NOTE: You now have access to the Science Station and the Science Vessel. These have a number of abilities. For now, they have an Electro-Magnetic Pulse that eliminates any energy a unit has stored. For instance, it eliminates Wraith cloaking energy, Battlecruiser Yamato Cannon energy or Protoss Shield energy.

NOTE: Both you and the enemy now have access to the awesome Siege Tank. These tanks are powerful while on the move, but can be upgraded with an even more powerful Shock Cannon. Shock Cannons have a long range and extreme power, but can only hit ground targets. Deploying the Shock Cannon also roots the tank to the spot, preventing it from moving. Build at least six Siege Tanks and keep them behind your main assault force. Use them to bombard the enemy base before you send your troop in.

Send your forces east. There is a satellite base/staging area that is lightly defended. Destroying this staging area opens a corridor north, which your forces can use to assault the main Confederate base. Send your troops in to attack as soon as they are ready. Build a dropship once the assault begins. Load the SCV with the Psi-Emitter into the dropship. Send the dropship to the beacon as soon as your forces move past it on their way north. Drop the SCV on the beacon to complete the mission.

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