Objectives:
Protect Battlecruiser Nord II
Bring Raynor and 2 Dropships to Norad II
Move your units west. You will encounter a few Zerg and a Confederate Base. Take the base and set your SCVs to repair the burning buildings. Load the bunkers with three Marines and a Firebat. You may also wish to build a few additional bunkers for base defense. Start building Wraiths and either Goliaths or Marines.
The key to this mission is coordination. There are lots of Zerg Sunken and Spore colonies in between your base and the Norad II. You will need to maneuver your air units in place to disable the Sunken Colonies, then move your ground units in to destroy the Spore Colonies.
NOTE: There are a few troops stationed around the Norad II. There are three Goliaths, six Marines, two Bunkers and two SCVs. Have the Marines get in the bunkers. Use the SCVs to repair the bunkers and the Norad II, then get in the bunkers. Try to keep these forces alive as long as possible.
There are two Zerg bases; one to the north and another further northeast. Both will be heavily defended. Destroying them will cost you in terms of manpower and resources. However, it will stop the attacks on the Norad II, allowing you more time to plan your strategy.
NOTE: There is a ring of colonies around the Norad II, as well as a bunch of Zerglings, Hydralisks, Scourges and Mutalisks. The best approach is from the northeast. There are fewer colonies and mainly Sunken colonies, allowing your Wraiths to clear room for your ground troops to move in and make for the Norad II.
When you are ready, build two dropships, load Raynor into one and bring them to the Norad II. Make sure the path is clear before you do so.