Mount and Blade Character Creation & Set-Up (Page 2 of 2)

Article by Simon Hill (28,945 pts ) , published Oct 2, 2009

Early Adulthood

The third choice relates to how you spent your early adulthood.

A squire

  • Stats – Strength +1, Agility +1
  • Skills – Power Strike +1, Weapons Master +1, Riding +1, Leadership +1
  • Weapons – One-handed weapons +22, Two-handed weapons +39, Polearms +36, Archery +15, Crossbow +14, Throwing +14

If you choose to be a female character then instead of Squire you have –

Lady in waiting

  • Stats – Intelligence +1, Charisma +1
  • Skills – Riding +1, Wound Treatment +1, Persuasion +2
  • Weapons – One-handed weapons +5, Crossbow +23

A troubadour

  • Stats – Charisma +2
  • Skills – Weapons Master +1, Pathfinding +1, Persuasion +1, Leadership +1
  • Weapons – One-handed weapons +18, Crossbow +14

A university student

  • Stats – Intelligence +2
  • Skills – Weapons Master +1, Wound Treatment +1, Surgery +1, Persuasion +1
  • Weapons – One-handed weapons +15, Crossbow +29

A goods peddler

  • Stats – Intelligence +1, Charisma +1
  • Skills – Riding +1, Pathfinding +1, Inventory Management +1, Trade +1
  • Weapons – Polearms +18

A smith

  • Stats – Strength +1, Intelligence +1
  • Skills – Weapons Master +1, Tactics +1, Engineer +1, Trade +1
  • Weapons – One-handed weapons +11

A game poacher

  • Stats – Strength +1, Agility +1
  • Skills – Power Draw +1, Athletics +1, Tracking +1, Spotting +1
  • Weapons – Polearms +12, Archery +53

Your Motivation for Adventure

Your final choice relates to your motivation for the quest.

Personal revenge

  • Stats – Strength +2
  • Skills – Power Strike +1

The loss of a loved one

  • Stats – Charisma +2
  • Skills – Ironflesh +1

Wanderlust

  • Stats – Agility +2
  • Skills – Pathfinding +1

Being forced out of your home

  • Stats – Strength +1, Intelligence +1
  • Skills – Weapons Master +1

Lust for money and power

  • Stats – Agility +1, Intelligence +1
  • Skills – Looting +1

Stats Explained

As you can see there is a great deal of variation to choose from. Strength increases you hit points and the damage that you inflict. Agility determines your speed and mobility. Intelligence gives you a bonus skill point and you need a minimum level to read the books in game which can be used to gain extra skill points. Charisma determines the number of troops you can lead.

Finishing your Character

mandb5Once you have chosen the back story for your character you can name them and spend any remaining points you have on skills and weapon abilities. The choices you made will also determine your starting inventory, for example if you chose to be a merchant then you will start with a range of goods, if you chose to be a squire you will have better weapons and armor.

Finally you can select your characters face and hair using a simple editor program. This allows you to really personalise your character for the adventure ahead.

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Comments

Nov 15, 2009 6:31 PM
Manu
Article
Thanks for posting this...i was looking for perfect hero in M&B
Sep 18, 2009 5:32 PM
SClause
Article
I'm impressed w/ your article...this game rocks!