When you begin a new game of Mount and Blade your first task is to set up your character. You are offered a series of choices which will determine your starting stats, your possessions and your wealth. You can choose to be a male or female character.
Once you begin the game you can increase your stats, skills and weapon abilities through gaining experience. However it is worth considering what type of weapons you want to specialise in and what approach you might like to take so you can set up your character appropriately right from the start.
The choices that follow and the relevant stats gained are:
The first choice is related to what your father was.
An impoverished noble
- Stats - Intelligence +1, Charisma +2
- Skills - Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1
- Weapons - Two-handed weapons +9, Polearms +9
A travelling merchant
- Stats - Intelligence +2, Charisma +1
- Skills - Riding +1, Inventory Management +1, Leadership +1, Trade +2
- Weapons - One-handed weapons +3, Two-handed weapons +9
A veteran warrior
- Stats - Strength +1, Agility +1, Charisma +1
- Skills - Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1
- Weapons - Two-handed weapons +14, Polearms +6, Throwing +13
A hunter
- Stats - Strength +1, Agility +2
- Skills - Power Draw +1, Athletics +1, Tracking +1, Pathfinding +1, Spotting +1
- Weapons - One-handed weapons +3, Two-handed weapons +9, Archery +37
A steppe nomad
- Stats – Strength +1, Agility +1, Intelligence +1
- Skills – Power Draw +1, Riding +2, Horse Archery +1, Pathfinding +1
- Weapons – Archery +37, Throwing +13
A thief
- Stats – Agility +3
- Skills – Power Throw +1, Looting +1, Athletics +2, Inventory Management +1
- Weapons – One-handed weapons +11, Throwing +22
The second choice relates to how you spent your childhood.
A page at a nobleman’s court
- Stats – Strength +1, Charisma +1
- Skills – Power Strike +1, Persuasion +1
- Weapons - One-handed weapons +2, Polearms +4
A craftsman’s apprentice
- Stats – Strength +1, Intelligence +1
- Skills – Engineer +1, Trade +1
A shop assistant
- Stats – Intelligence +1, Charisma +1
- Skills – Inventory Management +1, Trade +1
A street urchin
- Stats – Agility +1, Intelligence +1
- Skills – Looting +1, Spotting +1
- Weapons – One-handed weapons +2, Throwing +7
A steppe child
- Stats – Strength +1, Agility +1
- Skills – Power Throw +1, Horse Archery +1
- Weapons – Archery +20