Mount and Blade Character Creation & Set-Up

Written by:  • Edited by: Michael Hartman
Updated Oct 2, 2009
• Related Guides: Early Childhood

This article takes you through the process of setting up a new character in Mount and Blade and highlights exactly what the consequence of each choice will be as you select a background for your hero.

Mount and Blade Character Set-Up

When you begin a new game of Mount and Blade your first task is to set up your character. You are offered a series of choices which will determine your starting stats, your possessions and your wealth. You can choose to be a male or female character.

Once you begin the game you can increase your stats, skills and weapon abilities through gaining experience. However it is worth considering what type of weapons you want to specialise in and what approach you might like to take so you can set up your character appropriately right from the start.

The choices that follow and the relevant stats gained are:

Your Father

The first choice is related to what your father was.

An impoverished noble

  • Stats - Intelligence +1, Charisma +2
  • Skills - Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1
  • Weapons - Two-handed weapons +9, Polearms +9

A travelling merchant

  • Stats - Intelligence +2, Charisma +1
  • Skills - Riding +1, Inventory Management +1, Leadership +1, Trade +2
  • Weapons - One-handed weapons +3, Two-handed weapons +9

A veteran warrior

  • Stats - Strength +1, Agility +1, Charisma +1
  • Skills - Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1
  • Weapons - Two-handed weapons +14, Polearms +6, Throwing +13

A hunter

  • Stats - Strength +1, Agility +2
  • Skills - Power Draw +1, Athletics +1, Tracking +1, Pathfinding +1, Spotting +1
  • Weapons - One-handed weapons +3, Two-handed weapons +9, Archery +37

A steppe nomad

  • Stats – Strength +1, Agility +1, Intelligence +1
  • Skills – Power Draw +1, Riding +2, Horse Archery +1, Pathfinding +1
  • Weapons – Archery +37, Throwing +13

A thief

  • Stats – Agility +3
  • Skills – Power Throw +1, Looting +1, Athletics +2, Inventory Management +1
  • Weapons – One-handed weapons +11, Throwing +22

Your Childhood

The second choice relates to how you spent your childhood.

A page at a nobleman’s court

  • Stats – Strength +1, Charisma +1
  • Skills – Power Strike +1, Persuasion +1
  • Weapons - One-handed weapons +2, Polearms +4

A craftsman’s apprentice

  • Stats – Strength +1, Intelligence +1
  • Skills – Engineer +1, Trade +1

A shop assistant

  • Stats – Intelligence +1, Charisma +1
  • Skills – Inventory Management +1, Trade +1

A street urchin

  • Stats – Agility +1, Intelligence +1
  • Skills – Looting +1, Spotting +1
  • Weapons – One-handed weapons +2, Throwing +7

A steppe child

  • Stats – Strength +1, Agility +1
  • Skills – Power Throw +1, Horse Archery +1
  • Weapons – Archery +20

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Comments

Showing all 4 comments
 
Sweetroll102 Sep 10, 2010 7:25 AM
Article
Just an added tip, if you pick smith as your early adulthood, then you get a well balanced sword. It is great early in the game.
Stan Jul 31, 2010 11:29 AM
Article
Thanks, I still refer to this.

Because your companions can have group skills, I avoid them like the plague on my main char.
I also tend not to get more than 2 pts in weapon master (your main weap will easily out level it) & inventory management.

In the long term, your starting skill points and any group skills become irrelevant and all the starting stats balance out after a couple of levels.

So, while it might be more difficult at the start, the best options for any type of character are:

Male
Father=Warrior
Childhood = Page or Steppe (only if you intend to use throwing weaps)
Early Adult = Squire
Motivation = Revenge or Lost Love or Forced Out*

Female
Father=Warrior
Childhood=Page or Steppe (throwing)
EarlyAdult= Lady or Troublador
Motivation = Revenge or Lost Love* or Forced Out

* Forced out might give a male character too many weap master points and Lost Love might give your female character too much charisma.

I would pick those even if I was going to be a merchant, lord, warrior or archer because you can allocate points into the skills you want as you level, those choices ensure no skill points are wasted.
Manu Nov 15, 2009 6:31 PM
Article
Thanks for posting this...i was looking for perfect hero in M&B
SClause Sep 18, 2009 5:32 PM
Article
I'm impressed w/ your article...this game rocks!
 
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