Fallout 3 Perk Guide: Levels 1-8

Article by M.S. Smith (32,321 pts ) , published Dec 24, 2008

The Wasteland is a harsh place. Raiders are gunning for you, radiation is everywhere, and ammo is scarce. Perks can give you the advantage you need, but which ones will actually help you conquer the wasteland, and which ones are a waste of time? This guide will help you sort the caps from the trash.

A Brief Introduction

The Wasteland is a hard place to make a living. But with the right equipment, the right skills, and a few good perks, you can carve out your own kingdom in the wilderness. So what Perks are the best, and what can be forgotten? Well, that is exactly what this guide will tell you. This article covers level 1-8; other articles will cover other levels and give general tips on how to best use perks. I have no rating system here, but my comments on each perk will clearly indicate my opinion on it. So without further ado, lets get to it.

Level 2 Perks

Daddy's Boy/Girl Requirements: 4 Int - Your dad was a scientist and doctor, so this increases your medicine and science skills by 5 points. If you're a intellectual character, this is a perfect perk for levels where you can't find any other perk that is interesting or useful. Brute-force characters should skill it.

Gun Nut Requirements: Int 4 Agi 4 - This is a really good perk for combat characters because not only does it increase skill in Small Guns by 5, it also increases skill in Repair by 5, a skill that combat characters often for get about but which is essential to surviving long journeys in the wasteland.

Intense Training Requirements: None - This is a bread-and-butter perk. Attributes are very important to everything you do, and using this max out endurance on a character that started with only 5 or 6 points in that stat can turn a relative wimpy sneak-based character into a ninja that can spring from the shadows and then wrestle a Supermutant to the ground. If you don't see any other perk that you just HAVE to have, then give this one a very close look.

Little League Requirements: Str 4 - Increases Explosives and Melee. Considering how rarely you'll be using explosives, this isn't a very attractive perk.

Swift Learner Requirements: Int 4- If you feel the need to level up as quickly as possible, then get this. However, remember this: if you spend a perk on this, you'll be getting on less perk that is actually useful to your character's overall effectiveness once you reach maximum level.

Thief Requirements: Agi 4 Per 4 - Increases your Sneak and Lockpick skills. If you're playing a sneaky character, this is an obvious filler perk for levels where nothing seems like a good choice.

Lady Killer/Black Widow Requirements: None - Gives you extra dialogue options with the opposite sex. This is fun at times, but not very useful.