Lord of Destruction Quests – Diablo II Quest Guide for Act V – Mount Arreat & Harrogath

Written by:  • Edited by: Michael Hartman
Updated Dec 27, 2008
• Related Guides: Diablo

The Lords of Destruction expansion pack for the Diablo II pc game introduces a new, fifth act into the game which takes the character to the barbarian wastelands around Mount Arreat and a final showdown with Baal, the last of the Prime Evils.

Overview of Lords of Destruction

Lords of Destruction is the expansion pack to the hugely-successful Diablo II pc game and takes the character to the frozen barbarian wastelands surrounding Mount Arreat. Here the character must eventually confront Baal, the last of the three Prime Evils.

After killing Diablo, the character finds himself in Harrogath, the mountain stronghold of the Barbarian Clans. However, the city is being laid siege by the forces of Baal and it is up to the character to stop the siege, journey up the sacred Mount Arreat and eventually vanquish the Lord of Destruction to stop him seizing the Worldstone and with it, ultimate dominion.

Lords of Destruction consists of six quests, and characters should begin the fifth act at around 28th level. As before, most of the quests are not mandatory, but as they occur on your journey to the Arreat Summit, you might as well do them and receive some nice rewards in return.

The quests in Act V of Diablo II are outlined as follows:

Act V Quest One: The Siege of Harrogath

Harrogath, the Barbarian stronghold, is under siege from Baal’s forces and it is up to the character to bring about the end of the siege. The quest is given by Larzuk the Blacksmith as a test of the character’s worth and is triggered automatically upon beginning the fifth act.

The quest is a straightforward, if dangerous, one which involves searching for and killing the siegemaster, Shenk the Overseer in the Bloody Foothills. He can be found towards the far end of the map area which is quite lengthy – if you reach the footbridge to the Frigid Plains without encountering Shenk, then you’ve gone too far. You should destroy the catapults you find on the way, but the siege will end regardless with the death of Shenk.

On the way you’ll come across a range of monsters – beware the suicide minions, who when enraged will charge you with the sole purpose of exploding as close to you as possible and they do deal some considerable damage; use a ranged attack to take them out quickly.

When you reach Shenk, he fights just as any normal Overseer does, although he does deal slightly more damage. He will be surrounded by minions, but these can easily be drawn away from Shenk and picked off relatively easily. Shenk has a fair amount of hit points, but on the whole, characters should have little trouble in besting him. When he dies, the area will come ablaze with catapult fire, which will doesn’t inflict damage but ends the quest. Return to Larzuk for your reward.

Larzuk will offer to add socket to an item and will also discount his prices to you. Larzuk will add sockets to the item of your choosing up to the item’s maximum socket allowance. Like Charsi’s offer of enchantment in Act One, you can delay having the sockets made until you decide. The number of sockets that can be added are:

Normal Items: Added up to the maximum number allowed for that item type.

Magical Items: One or two sockets, randomly decided.

Rare Items, including sets, unique and crafted items: One socket only

No sockets can be added to RuneWord items, items that have already had sockets added or items types that cannot have sockets such as gloves or boots.

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