Will Wright Biography - A Brief on the Creator of the Sims 'Genre'

Written by:  • Edited by: Michael Hartman
Updated Jan 29, 2010
• Related Guides: The Sims 2 | The Sims

A biography of Will Wright, the man who brought us The Sims, Sport and other amazing games If you ever wondered who Will Wright is and why he is so well-regarded, read on...

Will Wright's First Game

Will Wright, Sims 3 creator and the man behind Sim City and Spore founded his own company Maxis in order to release games that other publishers wouldn’t touch – and proved them completely wrong. Although Wright describes himself as “obsessive”, others are more charitable, considering hima genius, a towering influence of classic proportions and one of the few individuals to truly influence video games across all platforms.

Born January 20th, 1960, Will Wright was educated at a Montessori school - an establishment focussing on child-centered, alternative educational methods that saw the young William Wright enjoying creative tasks and problem solving. This unusual start in education certainly seems to be visible in Wright's games, especially his earlier worlds.

Will Wright’s first video game (created after leaving college) was Broderbund Software’s Raid on Bungeling Bay, an interesting top-down helicopter action game pitting the player against an evil empire whose factories had to be bombed for the player to win. The game engine Wright built for Raid on Bungeling Bay gave him more pleasure than the actual game itself and inspired the development of what would become Sim City.

The Man Behind Sim City

Will Wright, creator of The Sims, Sim City and Spore
click to enlarge
Along with investor Jeff Braun, Wright formed Maxis which allowed him to release Sim City in 1989. Even in the experimental early days of the industry no games publisher would touch a city building and management game, leaving Will Wright with no choice but to take matters into his own hands.

The creation of Sim City and its union of industrial, residential and commercial sectors, roads and trains and electricity lines (not to mention the later water pipes and monorails) was a surprise hit. We’ve all considered what a poor job town planners are doing, how we would like to give it a try - as well as bemoan the woeful inadequacies of local politicians and town councils. Sim City gives the perfect sandbox to test these theories out, with a few added bonuses like bad weather, fires, earthquakes and prehistoric monster rampages...

Such was the success of Sim City that it spawned several sequels and appeared on a variety of platforms from PC and Mac to consoles, 8 bit computers and even Windows Mobile and iPod Touch/iPhone.

Showing page 1 of 2

 
blog comments powered by Disqus
Email to a friend