Guide to Act III Quests in Diablo 2 – The City of Kurast - Diablo II Quests

Written by:  • Edited by: Michael Hartman
Published Dec 13, 2008
• Related Guides: Diablo 2 | Diablo

Having journeyed across the deserts of Lut Golein and slain the lesser evil, Duriel, your pursuit of Diablo takes you to the jungle city of Kurast. In this, the third act of the Diablo 2 PC game, discover what quests await you in the jungles and swamps which surround the city.

Introduction to Act III

The jungle city of Kurast sets the scene for Act III of Diablo 2. In this act, the player has to navigate their way through six more quests, in their search for the Durance of Hate. This third act also culminates in a showdown with the first of the Prime Evils: Mephisto.

Your character should be around 20th level when they commence Act III of the game.

The quests in Act III of Diablo are similar to those in Act I, in that most are not mandatory, and so do not require to be completed in order to progress in the game; although players playing the game as a solo character will need to complete the third quest – Khalim’s Will – and the fifth quest, The Blackened Temple. They can, however, be taken on to gain experience and equipment with which to improve a player’s character in the game.

The six quests in Act III take place in the jungles and swamps which surround the city of Kurast. The quests are as follows:

Act III Quest One: The Golden Bird

This first quest isn’t given by any of the NPCs in the city, but is activated one you find and defeat the first unique monster in the act – as Diablo II randomly generates each game, this could be anywhere! This first unique monster will drop a Jade Figurine, which is the quest trigger.

When you find the Jade Figurine, head back to Kurast and show the figurine to Cain, then to Meshif. In return, Meshif will give you the Golden Bird, which you then take to the alchemist, Alkor. Alkor will tell you to come back later once he is done making a potion. You don’t have to leave, however; simply click on him a second time to receive a potion of +20 permanent life.

Act III Quest Two: The Blade of the Old Religion

You’ll receive the second quest either by completing the Golden Bird quest, or once you’ve entered the Flayer Jungle. This quest is given by Ormus and involves the character finding an ancient Skatsimi Blade known as the Gidbinn, which will strengthen an enchantment placed around the city to ward off the hordes of monsters.

You’ll find the Gidbinn artefact in a side area somewhere in the Flayer Jungle. These side areas are marked by a stone pillar on either side of the entrance, and contain the entrances to the dungeon areas as well as the Act waypoints and tribal villages.

The Gidbinn is found in the same side area as the entrance to the Flayer dungeon. Look for a small statue here and once clicked, it will burst into flames. As it does so, a boss will spawn into the area. Kill the boss monster to retrieve the artefact and return to Ormus.

Ormus’ reward will be to give you a random magical ring.

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