The life of your Sims character is pretty much lived by meeting its “needs”, also known as motives; each Sims character has up to 8 needs. The amount of needs they have as well as what needs they have, are all dependant on their age and life stage. All of the needs that your character has will be displayed in the form of a graphic with meters that change from green, meaning full, yellow, meaning low, and red, meaning desperation. All characters, no matter what life stage they are, have the bladder need, the energy need, and the hunger need. You can easily guess what happens when you don’t let your characters relief themselves often enough: when the energy meter reaches red your character will just pass out due to the lack of sleep. You will also have another metered need with your character called the social need which means they need social interaction. If your character does not get enough socializing then they develop a stale outlook on life therefore lowering your aspiration score. The needs that have to be met with a baby character are social, hunger, bladder, hygiene & energy.