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Onnet and Games Campus really out did themselves with
Heroes in the Sky. The game combines the traditional flying simulation, open-air concept with an MMO-based leveling and PvP model that actually works well…really well.
It’s not just a mish-mash of PvP and dog-fighting, either. The game lets players socialize at the base (albeit inside a plane), upgrade their plane, buy new planes, acquire specialty planes, participate in single or multiplayer missions, take on branching missions, or fight on the warfront in daily campaigns against opposing players.
My only gripe is that the Occupational War (which sees the Axis and the Allies going at it head-to-head in realtime battles for specific territories on a campaign map) is limited to opening only at certain times in the day. The choice to keep the Occupational War on a timed schedule like that really does limit the involvement of players in different time zones.
Otherwise, the concept for the game is remarkably fascinating and works quite well from what they seemed to put down on paper and how it was executed in-game...unlike a few other notable high-profile projects such as All Points Bulletin or Mortal Online.