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Most games give you something to complain about in the graphics and visual department; faulty resolutions, bad textures, weak lighting, sour framerates…the works. To my surprise there was nothing really worth complaining about in
Tales Runner when it comes to the visuals. If your PC can muster it the game has some fairly impressive cel-shaded effects and an appeasing art-style to boot.
I think it’s a striking testament to the game’s overall appeal that so many aspects of its design were taken into account to work and work correctly. For gamers with a really high-end PC it’s possible to turn up the visuals to their max and enjoy the cel-shaded look without any slowdown. For everyone with a moderate PC or laptop the game still works exceptionally well, especially with the way it syncs up the game speed so all players get a really enjoyable 30 frames-per-second experience with nearly no lag or slowdown.

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The visual performance isn’t the only highlight in the aesthetics department for Tales Runner. The game manages to entice and keep gamers entertained with a very colorful display of original stage designs, artistically creative themes and a surprisingly diverse selection of character customization options.
In regards to the soundtrack…it’s all standard fare of what you would expect from a casual looking title of this sort, but it all fits together rather nicely, especially for keeping gamers intense and focused on some of the more difficult races.