Pirate Galaxy MMO Space Shooter Review

Written by:  • Edited by: Michael Hartman
Published Mar 18, 2010
• Related Guides: RPG | Playstation Network | Mmorpgs
4

A space-based MMORPG that delves heavy into RPG elements with upgrading and ship acquirement while being a light space shooter.

Space Pirates Unite!

A docking station in Pirate Galaxy There aren’t many science-fiction space simulators released these days, much less free-to-play sci-fi space sims that happen to be MMOs. Well, Pirate Galaxy fits the bill as a F2P MMO action game that’s also a light space simulator. It’s not quite as complex or visually captivating as the vast, engaging void of space found in EVE Online, but it shares some aesthetic similarities and sports an intriguing atmosphere that begs for exploration.

Part of Pirate Galaxy's appeal is that there are a lot of quests, and scavenging plays a huge part in uncovering new items and upgrades, but the downside is that the game feels really boxed in and doesn’t really offer a convenient way to party or interact with other players in a seamless way.

Concept
Rating Good

Prepping to hunt some drones Unlike EVE Online or the upcoming Jumpgate Evolution, Pirate Galaxy is not a free-roaming, open-space MMO. It’s instead a game that allows players to roam around on pre-designated areas of planets (or space segments) where it all takes place near ground level or on a single vertical plane. In that regards, Pirate Galaxy could be considered a pseudo-space simulator. Nevertheless, the fact that it has a small client and runs like a browser game with great graphics and fluent gameplay makes it stand out above many other hard drive-heavy MMOs.

One of the true highlights of the game relies in the item farming required in order to obtain new and more powerful weapons. The concept of players earning new equipment by defeating enemies and unlocking blueprints as opposed to just saving up money and buying the strongest weapon available makes the game more appealing, especially for the fact that players who invest time into the game will reap greater benefits as opposed to those who just lay down cash for the game.

My only complaint with Pirate Galaxy’s design concept is that player-partying isn’t handled particularly well and it’s a bit cumbersome to get into a party as it involves going into orbit and creating or joining a party as opposed to just clicking on a player when you see them and inviting them into a party.

Still, the fact that the game runs like a browser title and requires no initial, heavy-handed clients that take up ridiculous amounts of memory was a smart design choice by Splitscreen Studios.

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