Fallen Empire: Legions MMO Review

Written by:  • Edited by: Michael Hartman
Published Mar 18, 2010
• Related Guides: Free Online Games
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A review for the browser-based 3D shooter, Fallen Empire: Legions.

When Empires Fall

The character classes all suited up in Legions
click to enlarge
Instant Action plays hosts to a lot of free online games and one of them happens to be Fallen Empire: Legions. The game is a free-to-play 3D, browser-based shooter that combines the gameplay pace and functionality of Unreal with the features and fast-paced flying of the age-old third-person shooter, Outwars.

The highlight of FE: Legions is that the game is really, really fast and highly intense with its near racing game-esque qualities and Quake-style shooting mechanics. And while I applaud the game for its originality and unique take on deathmatch-style gameplay within the free-to-play MMOFPS genre, there are a few striking flaws that keep it from being as good as it should be.

Concept
Rating Average

In the future everyone sports a jetpack
click to enlarge
Fallen Empire: Legions’ actual premise consists of robotic soldiers doing battle in maps about the size of Unreal Tournament stages with three classes of characters to choose from. The highlight is that every character uses boosters to fly or glide around the stage, similar to NC Soft’s Exteel, but faster. This is basically the crux of the gameplay where players will glide (or fly) continually to get from one area to the next, using a basic assortment of weapons to do battle.

The game sports a few modes of play including: deathmatch, team deathmatch and capture the flag. The most fun mode out of them all is CTF because players have to use a heck of a lot of tactical gliding/flying skills to grab a flag and out-maneuver opponent gunfire, and the varying classes play pivotal roles in either attacking or defending an outpost during CTF.

Now the whole light, medium and heavy soldiers with varying flying speeds, damage and defense was a great concept. Especially considering that the game revolves around tactically using the boosters to evade projectile fire or ambush enemies. However, the problem comes in with the weapon selection; none of the weapons work well unless you’re a keen marksman with rocket launchers and grenade launchers. The only automatic weapon is a chaingun, but it’s highly inaccurate and fires rather slowly.

I’m not sure why they have such a limited weapon cache on a shooting game of this sort, but it really hinders it from being widely accessible for gamers who can’t lob a grenade from 50 feet in the air or pop an opponent to pieces with rocket fire gliding past them at over 70kmhs.

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