As previously mentioned, the game revolves around micro-management of colonies and ships, mainly done through constructing the right buildings on a tile-based planet’s surface, and knowing when and when not to use energy, collect ore or deuterium and how to manage the colonists themselves.
Often moving between several screens over and over to survey both the ships energy levels and the colonies ability to self-sustain itself may grow tiresome to some, but the wanton requirement for other players interaction and self-roleplaying within the monstrously large galaxy created, negates this gamut of click’s, second guessing and stratagem.

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Fortunately, in order to accustom the player to the methods of the game, Space Trek offers a tutorial of sorts for low level players. In this, you learn the basics of colonising and building on the planet while figuring out how to maintain ships.
While levelling will take some time, due to resource points which have to be accumulated, when the barrier of level 6 is reached, the galaxy is open to your exploration.

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This choice of an easy going tutorial section serves as a good breaking off point when completed, as the game centres around exploration, mining, interaction and often commerce (or war depending on how you’re playing Space Trek).
You truly feel like an explorer in the vain of Jean-Luc Picard and it is exciting to find yourself naming a newly colonised planet that you’ve travelled to, albeit probably expending all your ships energy and leaving it stranded there because you didn’t give it enough for a return trip!