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There’s no denying that
Project of Planets is a one-of-kind at the moment. Fans of Gundam or
Exteel will find themselves right at home with the whole process of leveling, earning new equipment and adventuring through an expansive game world while customizing their mech with all sorts of short range, mid-range and long range weaponry.
Given that the game is non-targeting it means that players need a fair amount of quick-keys to briskly activate skills attached to shoulder mounts, off-hand weapons and other devastating devices. It’s cool that the mechs can pack a lot of firepower but it really could have used controller support to streamline the action on-screen. Nevertheless, unlike other games where skills are earned as players level, skills are instead attached to various weapons. So players can exercise different skills based on the weapons they acquire, which is a very neat addition to the standard-fare MMO concept.
The real highlight of the game, however, falls in line with the ability to roam around and freely attack any foe using the non-targeting option or first person HUD. It suits the games atmosphere quite well but the slightly clunky control scheme – which is quite similar to the control scheme for the other non-targeting MMORPG, Fallen Earth – makes it somewhat difficult to adequately maneuver around.
There’s also a minor or light crafting system in place that allows players to conveniently upgrade or add-on to existing equipment. It’s very easy to use and with the right resources players can increase defenses or damage to the selected parts. The crafting reminds me a lot of the one featured in BattleSwarm, but slightly less savvy.