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One could say that
Dekaron’s gameplay is part of the new generation of combat design in MMORPGs. By this, I mean that gamers will find it very convenient and very easy to get adjusted to the combat setup and skill-use in this game. In fact, the true highlight of
Dekaron is the ability to dispose of enemies quickly, right at the start of the game. Unlike MMORPGs where players have to grow stronger in order to feel stronger, this feat is entirely possible right at the beginning of the game, similar to
2029 Online. This makes the grind-sessions feel far less lengthy or obnoxious as found in games like
Rohan: Blood Feud, Fly for Fun or
Perfect World Online.
Disposing skills on enemies is quite fun and the bloody aftermath can be gory but suiting to the game’s dearth ridden atmosphere. One of the real highlights of the combat and gameplay is the Segnale’s awesome looking whip attacks…the developers just did a phenomenal job making it all look authentic and having the enemies react and respond appropriately to the attacks.
Another highlight of the gameplay is that even though there are still the traditional hit/miss roll dice being used to cast, attack and defend, the transition of the roll dice with the actions on-screen are completely and entirely seamless. For instance, if the invisible dice roll a successful block for the player character, the animations on-screen will actually show the character block an actual attack from the enemy, without clicking or showcasing any kind of blotched animations, as is present in most MMOs.
My only gripe with the gameplay is that navigation is a little clumsy and the keyboard controls act as if they were a last minute addition to the game. Otherwise, the gameplay is spot-on.