Freestyle Street Basketball MMO Review

Written by:  • Edited by: Michael Hartman
Published Feb 3, 2010
• Related Guides: MMO | Basketball
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The only free-to-play, street basketball game available as an MMO is Freestyle. And despite its originality this multiplayer online hoop-shooter fails to deliver in many key areas.

Taking It To The Streets

These guys came to the court to win
click to enlarge
If there’s one thing I have to give props to GameKiss for, it's their attempts to publish games that don’t fall into the norm. At the same time, however, some of these games kind of fall short of the potentiality that they represent. For instance, Valkyrie Sky was a great MMO but at the same time it fell short of a lot of the great concepts it represented to the community of massive multiplayer online gaming. The exact same thing can be said of Freestyle, the MMO sports game that was once hosted by Sierra and is now headed up, globally, by GameKiss. Freestyle features the standard-fare leveling, stats, skills and so on and so forth of what you would expect from an MMO but with the added real-time gameplay of an arcade basketball game. Sounds cool right? Well, on paper it sounds awesome but in practice it draws up more fouls than slam dunks.

Concept
Rating Excellent

If he breaks the backboard, who pays for it?
click to enlarge
JCE Entertainment spared no expense to include some original stylistic elements into a street-ball based online sports title and the whole conceptual implementation pays off well with convincing aesthetics, characters, clothing, accessories and even the game modes.

It’s impressive that the game has a fleshed out multiplayer component and an equally satisfying series of single-player modes to help players hone their skills. A full-fledged tutorial is present for new players and mission-based assignments are optional ways to help increase player stats and earn points, much like Invictus’ Project Torque or Reality Gap’s BattleSwarm: Field of Honor.

In addition to mission-based assignments there are standalone Episodes that feature progressive-story based missions involving the preset characters on the game. Players can pick a male or female baller and play through various storyboard events involving the selected character. It’s a good way to familiarize oneself with the different playing styles, as well as testing one’s grit through varying challenges.

In the case of conceptualizing an idea and implementing it into a thematic, sports-MMO package, I definitely can’t put a pin in the balloon of the developer’s efforts. However, it’s a sad shame that the rest of the game doesn’t quite live up to that standard.

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