Valkyrie Sky MMO Review

Written by:  • Edited by: Michael Hartman
Published Feb 2, 2010
• Related Guides: Character Customization | Mmorpgs
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The first free-to-play, arcade-style, vertical scrolling MMO to hit the market is Game Kiss' Valkyrie Sky. It's an interesting concept that gets hampered down with a few persistent flaws.

To Valhalla And Beyond

The game almost looks like that...
click to enlarge
GameKiss’ new MMO is the mixed RPG, up-scrolling arcade action title, Valkyrie Sky. It’s unlike any of the other MMOs out there and right from the start promises something new and different. And while I love a good game that does something that strays from the rest of the herd, it’s tough to praise and compliment the effort when it suffers from a lot of the flaws that prevent it from being an enjoyable or understandably fun experience. In this way, I have to confess that Valkyrie Sky, while unique from every other MMO out there, falters into a pit of redundancy and staleness that ultimately infects the entire gameplay, thoroughly.

Concept
Rating Good

Mingling with the locals
click to enlarge
There’s no knocking the concept behind this game: being able to freely fly around, interacting with players like any other MMORPG yet being able to partake in instanced, progressive stages where up to four players can party and loot while dispatching hordes of baddies is an awesome idea. The gameplay concept is solid enough, as players use the mouse to move the character around on screen and the left and right mouse buttons to attack. The keyboard, just like any other MMO, can be used to employ various upgradable skills. As I mentioned, it has everything a standard MMO has yet with the added free-moving functionality of an early 90’s arcade shooter.

Now, the gameplay concept is awesome and its execution is handled with precise care by Yolim Communications. However, it seems like the gameplay and Celtic mythology of flying around as a warrior of Valhalla was as far as it went on the design front. When it came to character customization and diversity, the game lacks greatly. In fact, players can choose from four main classes and four sub-classes within those main classes. That may seem like a lot, but the problem is that a character’s race, gender, and entire look is attached to a class. This means that there are tons of clones and many of them are fighters given that they’re the only class that can fight manually and use swords to block attacks. This means that players will encounter a heck of a lot of red-headed avatars in the game world.

Still, given the limited created customization the gameplay concept alone is still a praiseworthy addition to this unique new title.

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