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There’s no knocking the concept behind this game: being able to freely fly around, interacting with players like any other
MMORPG yet being able to partake in instanced, progressive stages where up to four players can party and loot while dispatching hordes of baddies is an awesome idea. The gameplay concept is solid enough, as players use the mouse to move the character around on screen and the left and right mouse buttons to attack. The keyboard, just like any other MMO, can be used to employ various upgradable skills. As I mentioned, it has everything a
standard MMO has yet with the added free-moving functionality of an early 90’s arcade shooter.
Now, the gameplay concept is awesome and its execution is handled with precise care by Yolim Communications. However, it seems like the gameplay and Celtic mythology of flying around as a warrior of Valhalla was as far as it went on the design front. When it came to character customization and diversity, the game lacks greatly. In fact, players can choose from four main classes and four sub-classes within those main classes. That may seem like a lot, but the problem is that a character’s race, gender, and entire look is attached to a class. This means that there are tons of clones and many of them are fighters given that they’re the only class that can fight manually and use swords to block attacks. This means that players will encounter a heck of a lot of red-headed avatars in the game world.
Still, given the limited created customization the gameplay concept alone is still a praiseworthy addition to this unique new title.