League of Legends MOBA - A review

Written by:  • Edited by: Michael Hartman
Updated Aug 19, 2011
• Related Guides: Riot Games | User Interface
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League of Legends is a MOBA (Multiplayer Online Battle Arena) inspired by the Warcraft 3 mod Defense of the Ancients (DotA). It also includes RPG elements in the form of a summoner character that gains levels, trains "abilities" called masteries, and gears up with runes.

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Enjoy the game and we hope this guide enhances your gameplay experience.

GRAPHICS in League of Legends (LoL)
Rating Excellent

Evelyn - League of Legends Champion
click to enlarge
What really makes the graphical quality of League of Legends is the high quality art and stylized art style. The game does not use any intense, high end graphical features but the game still manages to look quite good. The decision to focus on quality of art rather than high performance graphics is a smart one since the game is all about competetive Player vs. Player action. Throughout this review you will see screenshots and character art that demonstrates the impressive art quality in LoL.

SOUND in League of Legends
Rating Good

The sound effects are a minor part of the game, but they do add to the overall experience and League of Legends strategy. Many players tend to play with the sound effects off completely or turned very low in order to hear ventrillo / teamspeak communication with their team. There is, however, an occasional benefit to hearing combat sound effects from beyond the fog of war, inside brush, or on the other side of a wall. For that reason, it is recommended that players at least keep the sound on low.

The voice acting is really the best sound aspect of the game. Most characters are very well done in this department and have a nice variety of comments, jokes (type: /joke), taunts (type: /taunt), etc. that they use while you issue commands.

USER INTERFACE in League of Legends
Rating Poor

blinders
click to enlarge
This is really the only serious weak point of League of Legends. The user interface design lacks many features that one would think were industry standard from 10+ years ago. The most glaring example of this is the cap on maximum zoom out. At maximum zoom out you cannot even see your own character's visual radius on screen. This forces you to play with the camera unlocked in order to have any idea what is going on around you. The result of this is that while running around the map, you have to constantly slide your mouse cursor off the edge of the screen to slide it in a certain direction. This is a completely unnecessary and growingly uncomfortable way to have to operate a user interface.

There have been official polls on the issue of zoom and around 90% of players want to be able to zoom out further. The problem has become so bad that the player's community has developed numerous hacks, config file edits, and even memory edits in ordet to increase the max zoom. Instead of listening to what the players want, Riot has chosen to ban people who modify their UI for more zoom. This is a very unusual reaction because in almost all other areas of community management and customer service Riot performs very well.

It would appear that this is an issue where the developers have chosen to dig in their heels and be a bit stubborn. Hopefully they will see the error of their ways here and eventually increase the max zoom. If they made this one change to the UI, I would change this rating from a 1 to a 4. The only other UI weakness would be an inability to move around your UI elements.

To someone who has not played LoL, it may seem that I am obsessing over this one issue. But I really cannot overstate how dramatically and negatively the lack of a better zoom out affects the user interface and ability to operate the game. The more you play the game, the worse this problem gets. That is one of the many reasons why I consider it such a glaring problem. It starts off bad, and gets worse right when you start to love the rest of the game.

Update: August 19, 2011

This remains to be a huge problem for League of Legends. It makes the game feel aged and dated with the forced perspective of being so incredibly zoomed in.

I asked President Marc Merrill about this at GDC Online in October of 2010, and he didn't seem to care that 90%+ of his own customers hate this aspect of the UI.

For companies like Valve making DOTA 2 and the huge crop of MOBAs in development, they would be wise to actually give people more zoom out so they can have a more comfortable user experience.

In this day and age, there's just no excuse for forcing people to be so zoomed in they can't even move 2 seconds worth of distance without having to painfully scroll their screen manually.

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Comments

Showing all 11 comments
 
Sam Jan 3, 2012 5:11 PM
RE: League of Legends MOBA - A review
Great review, I must admit I am a League of Legends addict
David Sanchez Feb 21, 2010 3:30 PM
Digging the Game's Graphical Style
Graphics are usually the least of my worries when it comes to gaming. I could enjoy a game with Nintendo 64-quality graphics or one with the look of a high-end PS3 game. I do, however, have a soft spot in my heart for graphics that excel in aesthetics. Games like Okami, Wind Waker, Shadow of the Colossus, and A Boy and His Blob all enthralled me with their visual style which wasn't very technically advanced but did have a beautiful artistic design.

The graphics in League of Legends are one of the game's top selling points for me. No, they are not at the level of some of the more advanced games on the market TECHNICALLY. But they are beautiful to look at and very pleasing to the eyes due to their aesthetic value.
John Feb 20, 2010 9:24 PM
FAIL: RIOT GAMES' LEAGUE OF LEGENDS BEHIND THE IRON CURTAIN
To those of you in the gaming community which are avid users and/or fans of various online-based games, I come to you with a report on the abuses of users/fans of League of Legends (LoL) by RIOT Games.

While promoting their product, they asked each and every one of those who are active members of the LoL community to vote multiple times daily at MMOSITE. If RIOT achieved top seat in two of the three categories, we would each be rewarded.

The community responded, and the achievement was so. Since LoL became public, however, the reliability of the servers has been horrible. Downtime for up to 12 hours at a time, glitches throughout the client and in gameplay, etc.

Today, during our reward period for voting LoL as the top game for two categories, the servers have been mediocre at best. Additionally, the server crashed within the last few hours removing any and all benefit of the reward given.

Poised as a company that is for and by players, RIOT has now reduced its standing and has caused many people to just give up. When issues are reported, there is little or no response. Due to the frustration by the LoL community, hostility has come toward RIOT Games. In response, RIOT has completely disallowed any user to login to the site to post anything.

I am posting here so that some of you may read this and make your own decision whether to play LoL (it is a really fun game - if it is working). But am also posting hereto attempt to "go to the mattresses" and get help in resolving this issue by outside pressure.

Thank you for your time and consideration in this matter.
Rob Kentworth Feb 13, 2010 4:49 PM
RE: League of Legends MOBA - A review
A nice review Michael, though I share a differing opinion on the game community. When I played, the community wasn't too friendly towards new players or people that aren't very skilled. This applied to custom games.

When I played, I was being matched against level 20 players though when I was a level 4 - 5 and completely new to type of game LoL is. It could be that the game's community has got better though and that the matchmaking system has improved.

Keep in mind I played this online towards the end of December and early Jan.
J. Edward Casteele Feb 13, 2010 2:44 PM
Heard about LoL...
I've been hearing some buzz on a few sites about League of Legends, looks like it might be worth trying out. Various RTS games have maps or mods that try to capture the feel of DotA, should be interesting to play a game that's based on that concept from the get-go.
Daniel_Black Feb 13, 2010 11:32 AM
Interesting looking game
Not really something I would usually play, but an interesting article none the less.
Johnny Lim Feb 13, 2010 5:02 AM
At last not the usual RPG
It is an eye-opener for MMO gamers. The thing is MMO games are saturated by RPG genre. Great graphics from the sample screen shots being provided by the author. It will be highly anticipated by savvy gamers.
kendo1234 Feb 13, 2010 2:43 AM
RE: League of Legends MOBA - A review
Sounds like a promising new prospect
Sylvia Cochran Feb 13, 2010 12:12 AM
Came her from N4G
"...the higher end of the maturity scale ..." Nicely put!
JMcEvoy2006 Feb 12, 2010 10:17 PM
RPG
This thing sounds like it borrows some inspiration from WOW while having its own independent aspects, I'll have to try it out.
Adele Feb 12, 2010 10:06 PM
Interesting
Sounds like an interesting game. I'm not into the RTS games, and I've never enjoyed any that have implemented it within an MMO, but it does look like it could be worth playing if you are into that style.
 
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