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Where do I begin? It’s tough to simply say, “Yeah,
Fallen Earth gets just about every aspect of its gameplay spot on” but I’m sure a lot of gamers might take that as “Ah, this is just another post apocalyptic,
Gears of War type,
craft-heavy MMORPG”. The truth of the matter is that
Fallen Earth offers so much that it’s almost too much.
The general gameplay usually revolves around grabbing missions and scavenging the massive game world for goods. There’s also a large portion dedicated to combat, which ranges from hand-to-hand fisticuffs to straight-up dual-wielding shootouts involving projectile weapons of all kinds. And by all kinds, I mean zip guns, pistols, revolvers, shotguns, rifles, crossbows and more.
One thing of particular note is that the first-person shooting mechanics are just spot-on. Not only are the FPS mechanics great, but the developers made it convenient for gamers who enjoy over-the-shoulder, Resident Evil 4-style gameplay, too. Players can zoom in and out using the mouse wheel, perfecting the third person or first person view to their liking and it works wonderfully for this game.
The gunplay and two-handed sword-play looks especially good in Fallen Earth, but I can’t say the same for the dual-wielding mechanics when it comes to using a knife and a gun at the same time. The animations get a bit jumbled and it becomes increasingly difficult to melee properly. It has little to do with the actual function of melee/projectile dual-wielding but everything to do with the character animations: they just don’t follow through with the button combination or actions taking place on screen.
Other than the minor problem with the gun/knife/makeshift weapon dual-wielding combo, Fallen Earth’s general gameplay works like a dream.