Fallen Earth Review

Written by:  • Edited by: Michael Hartman
Updated Jun 15, 2010
• Related Guides: Xbox 360 | MMORPG
4

The biggest new MMO to land on the market is Icarus Studios' Fallen Earth and it's time to find out if it can manage as the new WoW killer of this generation.

Take A Tour Through The Wasteland

Wasteland Sports Car On Display
click to enlarge
Icarus Studios and developer Fallen Earth really went outside the box with one of the biggest game releases of 2009, Fallen Earth. The game is just mammoth…so much so that one of the only major flaws the game suffers from is that it actually has too much to offer: from the bevy selection of crafting options to the awesome range of vehicles and horses, to the incomprehensibly large cache of weapons, there’s just tons of content in Fallen Earth. Of course, with a flaw that positive it’s difficult to understand why more gamers aren’t swarming to this unique new MMORPG/MMOFPS that broadens the horizon of the typical MMO genre in so many ways worth praising.

Gameplay
Rating Good

Up for a tent-raid?
click to enlarge
Where do I begin? It’s tough to simply say, “Yeah, Fallen Earth gets just about every aspect of its gameplay spot on” but I’m sure a lot of gamers might take that as “Ah, this is just another post apocalyptic, Gears of War type, craft-heavy MMORPG”. The truth of the matter is that Fallen Earth offers so much that it’s almost too much.

The general gameplay usually revolves around grabbing missions and scavenging the massive game world for goods. There’s also a large portion dedicated to combat, which ranges from hand-to-hand fisticuffs to straight-up dual-wielding shootouts involving projectile weapons of all kinds. And by all kinds, I mean zip guns, pistols, revolvers, shotguns, rifles, crossbows and more.

One thing of particular note is that the first-person shooting mechanics are just spot-on. Not only are the FPS mechanics great, but the developers made it convenient for gamers who enjoy over-the-shoulder, Resident Evil 4-style gameplay, too. Players can zoom in and out using the mouse wheel, perfecting the third person or first person view to their liking and it works wonderfully for this game.

The gunplay and two-handed sword-play looks especially good in Fallen Earth, but I can’t say the same for the dual-wielding mechanics when it comes to using a knife and a gun at the same time. The animations get a bit jumbled and it becomes increasingly difficult to melee properly. It has little to do with the actual function of melee/projectile dual-wielding but everything to do with the character animations: they just don’t follow through with the button combination or actions taking place on screen.

Other than the minor problem with the gun/knife/makeshift weapon dual-wielding combo, Fallen Earth’s general gameplay works like a dream.

Showing page 1 of 4

Comments

Showing all 3 comments
 
Anonymous Jul 26, 2010 11:36 AM
Agree with Spitt
As you progress you'll see that if it isn't grinding mobs for quests it is grinding "book nodes". The main quests with huge xp rewards in EVERY sector is a quest where you basically have to go to rare spawning nodes and find "x number" of a ton of different books.

After spending ~20 hours of running back and forth between a few select nodes in a few select areas to finally complete this quest in S1, I learned this was the case in every sector. This was the point at which I decided to let my subscription lapse...for what its worth I did enjoy the game up until this discovery.

P.S.: Your group rating is FAR too generous, at least as it stood about 6 months ago there was little to no point in partying, any quest that required a group (very few) could be skipped as the quest rewards weren't that desireble. Also PuGs rarely existed not to mention guild groups where a rarity too (due to the fact there was no real need).
William Usher Jul 10, 2010 4:36 PM
@Spitt
I do agree that there is a fair amount of grinding involved, but there are a lot of items, material and equipment that can only be farmed from certain areas, hence the requirement to travel.

I loved riding around on a horse gathering supplies to build a new motorcycle, and then using the motorcycle to complete missions for the Franklin Riders; the traveling and adventuring is really top notch and gives gamers a good feeling of exploration.

Again, though, Fallen Earth is completely open-ended so if you want to stay and grind you can or if you want to venture around you can. The leveling system isn't linear so it also depends on what you plan to hone as a proficiency (i.e., if you're into making guns you'll need a lot of science to make gunpowder, etc., etc).

My only gripe about Fallen Earth is that it could have used tighter PvP mechanics, possibly like PvP-zoning on Allods that raises all sorts of faction tension once you reach the Holylands.
Spitt Jul 10, 2010 6:33 AM
On the other hand...
While you might be thinking this game is "spot on", there's one major feature, that most people hate - which is why they don't end up staying past the free trial. It's grinding. Games, which make players grind for hours on end, to achieve levels and currency, don't last very long. This is why it's another non-wow killer. WoW realized early on, players want to quest. And questing is what gets players going. On the other hand, Fallen Earth is much faster to simply grind on mobs, then it is to do missions. You see, the real flaw isn't that if you were to put all the quests nearby, that you coudn't level... it's that they are so far away from each other, it's easier to just farm, respawning mobs, then it is to run/ride one quest objective to the next.

I tried beta... and tried 6 months later. The game hadn't changed. Maybe I will try it next year again... I doubt it though.
 
blog comments powered by Disqus
Email to a friend