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The highlight of
Upshift is definitely its design concept. The developers went full steam ahead with cash shops toppled on top of a fast-paced,
free-to-play action racer. The idea of having players work with limited ammo in weapons they constantly have to refill with power-ups, all the while racing at full speed while facing off against hazardous sharp turns, road obstacles and opponents, makes for a sweaty-palmed experience, no doubt.
Add in the option to customize vehicles and Upshift looks more like a dream racer come true for combat racing fans as opposed to just another game trying to cash in on the MMO market. Now, it’s not all daffodils and lollipops in the world of Upshift StrikeRacer; the game’s customization concept suffers from a lot of preset mods that will sees lots of car clones on the track.
Nevertheless, the weapon diversity, large track selection and fast-paced, arcade speeds was a great idea for an MMO. The only downside is that unlike Project Torque, many of the parts, upgrades and tracks are already available at the start of the game, leaving very little to unlock or earn. This can put off a lot of players who prefer acquiring things as they level up.