UpShift StrikeRacer MMO Racing Game Review

Written by:  • Edited by: Michael Hartman
Updated May 6, 2010
• Related Guides: Online Racing Games | Gamers | Racing Games
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It's rare to get an online combat racing game that happens to be free-to-play but that's exactly what UpShift StrikeRacer is. The game gets quite a few things right with only a few drawbacks.

UpShift StrikeRacer MMO Review

Getting Into Gear

Upshift has no shortage of explosions
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The one untapped area of the free-to-play MMO market would easily have to be the racing genre. For whatever reason there are only a handful of online racing games out there that fit into the MMO category, and there are even fewer of them that don't fit inside the cartoony, kart-style genre. Luckily, there have been emerging racing games as of late to try and fill out this rather sparse and barren genre and one of those games happens to be gPotato’s attempt at entering the combat racing fray, called Upshift StrikeRacer.

Right now any racing fan who has played MMO games would easily tell you that the current king of the MMORG genre is Aeria Games’ visually amazing and content-heavy title, Project Torque. But with Upshift StrikeRacer now entering the arena, how does it fare in comparison and is it a game that can race on its own axis? Keep reading to find out.

Concept
Rating Good

Someone needs to clean the windshield
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The highlight of Upshift is definitely its design concept. The developers went full steam ahead with cash shops toppled on top of a fast-paced, free-to-play action racer. The idea of having players work with limited ammo in weapons they constantly have to refill with power-ups, all the while racing at full speed while facing off against hazardous sharp turns, road obstacles and opponents, makes for a sweaty-palmed experience, no doubt.

Add in the option to customize vehicles and Upshift looks more like a dream racer come true for combat racing fans as opposed to just another game trying to cash in on the MMO market. Now, it’s not all daffodils and lollipops in the world of Upshift StrikeRacer; the game’s customization concept suffers from a lot of preset mods that will sees lots of car clones on the track.

Nevertheless, the weapon diversity, large track selection and fast-paced, arcade speeds was a great idea for an MMO. The only downside is that unlike Project Torque, many of the parts, upgrades and tracks are already available at the start of the game, leaving very little to unlock or earn. This can put off a lot of players who prefer acquiring things as they level up.

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