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By comparison, there are still some things that
Red Cliff can’t quite emulate from the movie with the same flair, but the developers tried their hardest to make the game as close as possible. From level 1 up to level 20 players won’t be fighting massive armies or participating in many territory wars as depicted in the film. Instead, the focus of the gameplay in the early goings of
Red Cliff surrounds character development. While the create-a-character itself is rather limited and not all the weapons have been implemented, what the game does feature is a very deep rooted system for getting players attached to the class of their choice and helping them evolve that class through a series of quests.
For the most part the gameplay will see players using skills attached to their class and venturing through the vast and beautifully rendered landscape of 208 A.D China, battling a number of foes and helping citizens throughout various regions.
One of the highlights of Red Cliff is the fighting mechanics, which feature fluent animations, and a combo skill-tree that allows players to link and combine skills to create visually appealing fights. The addition of a blocking skill for certain weapons also gives the game a huge leg up on other MMORPGs since the skill combos and blocking require constant attention from the player, even when fighting non-bosses. It’s quite the opposite of some games where players are required to stand around and watch as their character does all the work, such as Rohan: Blood Feud or Fly or Fun.