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Getting started in a racing game like this means, first and foremost, acquainting oneself with the controls. Thankfully,
Project Torque offers gamers a fair selection of options for maneuvering the vehicles in-game. Players are given the choice of using gamepads, steering wheels and the good ‘ole keyboard, all of which can be used to play with a variety of sensitivity and gameplay options to help adjust the vehicles' responses to the player’s liking. It's especially convenient for players who use force-feedback steering wheels and want an extra edge of realism out of their online racing experience.
The tutorials and practice modes also work well for finding an affinity with a control scheme that works best for players. Even the keyboard steering sensitivity can be adjusted for gamers who want harder or softer turning out of their vehicle. While driving in the actual game I can attest to the controls being designed perfectly for the tracks and car handling, so long as players use the first-person driving mode. Unfortunately, the controls are a little awkward in the third-person mode because it feels like there is either too much over-steer for short turns or way too much under-steer for sweepers.
Again, the odd turning in the chase-view cameras can be avoided by keeping the camera in the first person, in-car perspective. Besides, the drifting and car handling from within the in-car view works best for driving and seems to be the prime view in which the game was designed to be played.