
click to enlarge
Graphics, items, customization and everything else surrounding the bucket doesn’t mean much if the bucket can’t hold water, right? Well, coinciding with that reference I can proudly say that if
World of JingWu is a bucket and the fighting mechanics is water, then the game can definitely hold “water”.
The fighting is extremely fluent, so much so that it’s probably the most fluent fighting game I’ve seen or played in recent history. JingWu uses a more free-form kind of combo system that puts the control in the hands of players. This means that as one combo ends players can string together another combo just as quickly, allowing for an extremely fast-paced fight.
Each style works as a class system and has its pros and cons, but the styles are finely tuned for players who enjoy specific fighting disciplines. Judo requires a lot of skill and patience during a fight, while Tae Kwon Do is more focused on combo-timing and counter-attacking, with Capoeira being an off-balanced style with a strong offensive that relies on a lot of quick attacks. The varying styles have a huge playing difference and vary even more as the player levels up.
What’s more is that a fighter’s abilities can be increased simply by using various combos or special skills. The more these moves are used the more devastating they become and the easier it is to link them into more dangerous combination attacks. It’s an extremely intuitive system that takes all the promising aspects from leveling and skills from an MMO but with the fluent gameplay and controls from a typical 3D fighting game.