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The controls in the game are quite fluent; they consist of the legendary keyboard ‘W’,’A’,’S’,’D’ controls for character movement and the mouse for aiming and shooting. ‘Q’ and ‘E’ work as selectors for grenades and special attacks. The ‘F’ key activates items around the stage as well as allows players to operate vehicles. Now I mentioned before that vehicles are over-powered…and they are. However, controlling many of the vehicles in the game feel very generic; the tank moves around slowly but packs a punch and both the helicopter and futuristic war plane glide around as if they’re sprites strung up by wire.
Now I know a lot of people would probably say, “It’s free you shouldn’t expect too much”, however the simplicity of this game was supposed to be its highlight (i.e., Cave Story, Kudos, Runscape, etc.) but it works more-so as its drawback. While the controls aren’t faulty and aiming the mouse is very responsive, the fact that the game plays out like a fast-paced Klick’n’Play title strips away a lot of the pace and usability that it should have. Instead of gracefully running around and aiming at targets to snipe off, fire rockets at or toss grenades toward, the loose controls and arcade-speeds usually result in every player pressing the mouse button as fast as possible and aiming wildly around hoping to hit something. Contra this game is not.
Again, I wouldn’t say that the controls are bad or designed incorrectly, but the speed at which players move and the floaty vehicles sort of force the game into the unpleasant territory of seeming unpolished.