Player units are varied, offering 3 versions of 3 basic unit types, infantry, vehicle, and armor, with concussive, beam, and explosive weapons. The units are all vulnerable to a different weapon type, adding to tactical options when developing new units. Player units however are disappointing visually with troops of all types and sizes appearing on the world map as the same generic aircraft, varying by color according to the unit owner’s intent and alliance status to the viewing player. As for special effects the only effects included in the game occur when the player uses an Ion cannon, and is visible only to the player using the item.