Allods Online Astral Ship Crew Guide

Written by:  • Edited by: Michael Hartman
Published Jul 11, 2010
• Related Guides: MMORPG

Get all the required information you need on the crew positions for manning an astral ship in the popular free-to-play MMORPG, Allods Online.

Calling All Astral Crews

A full crew is required to man an astral ship
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Gala Network’s big new money maker and free-to-play (cash shop ran) MMORPG, Allods Online, has a lot that has yet to be discovered about it. For instance, most people who play the game don’t know that the real game starts once you get your astral ship and hit up the open-world astral universe with your ship and crew. A lot of gamers are also unaware that it’s nearly impossible to man a ship all on your own.

Hence, this Allods Online astral ship crew guide will help give you tips and pointers on how many crew members you need and what their basic functions will be once things start getting heated in the intense astral demon encounters and ship-to-ship battles.

A Good Captain Knows His Limits

Before you take the ship out it has to finish construction
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There’s really no point heading into the astral with your very own ship if you don’t know what you’re doing or where you’re going. If it’s your first time out on an astral ship be sure to let your crew know and be sure to inform them of what you’re not very good at and at the same time, what you hope to accomplish. Otherwise, a lot of miscommunication and misunderstandings can take place which ultimately will cost you huge in the long run.

If you know your crew isn’t decked out in Epic or Legendary gear, be sure to inform the crew that you’re not going to be hitting up any large allods or fighting out in the astral for very long. It’s also good to point out and assign each player to a station and try to navigate to simple allods when you’re starting out.

As the section title suggests, it’s best to know your limits, otherwise you and your crew could end up in purgatory while your ship gets mauled to pieces or destroyed from demons or opposing players.

The Navigator

The navigator determines where the ship goes
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The two most important parts of the crew rest on the cartographic skills of the navigator and the savvy skills of the helmsman. These two positions determine where the ship will go and how the ship will get there.

The navigator of an astral ship takes his position at the very back of the ship just below the captain’s quarters. The job of the navigator consists of plotting a course through the astral; spotting out astral demons or scanning for other astral ships. The navigator is absolutely essential for making sure that the crew and ship get safely from one destination to the other and make it back in one piece. Navigators can also hyper-jump through wormholes or have the ship’s course plotted to a designated allod.

The Helmsmen

The helmsman actually controls the ship itself
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The helmsman (or helmsmen if you have more than one onboard) job is to actually fly the ship. Usually the captain is at the navigator while a trusted crew member (or two) flies to a designated destination. The helmsman is also crucial in being able to evasively maneuver the ship past astral fragments, demons or tactically position the ship for PvP against another group of players.

Sometimes the helmsman position is manned by more than one person if it’s required to make drastic changes in movement, pitch or yaw. The controls for the helmsmen specifically include turning the ship, diving or raising it, as well as controlling the turbine for momentum.

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