As mentioned in the first section, it's quite easy getting acquainted with Red Cliff’s playing system. The quests are setup so that all related items and NPCs can be auto-traveled to simply by clicking on the appropriate name. Added to this, level-related quests are also logged so if players miss a quest a reminder will pop up after logging in showing what quests are available for completion.
The combat system is also quite easy to learn and master. Much like a lot of newer MMOs, such as Allods Online, it’s required to actually face an opponent in order to start or continue an attack. This is pivotal for PvP because someone who strategically advances around or keeps out of an opponent’s sight can ultimately prevent the other player from effectively hitting them. The other neat part is that the same applies for fighting NPCs as well.
Keep in mind that a lot of cool stuff that can be encountered in Red Cliff usually does not become accessible until after reaching level 20. This includes gaining access to a mount, getting your military weapon class up to level 9 as well as being able to utilize certain crafting professions.