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Beyond merely building a Vampire Wars clan at this time, it is crucial to ensure that it features several daily players who find – and share – much-needed consumables the player would otherwise have to waste precious energy points on collecting herself. Vamps with clans that are made up predominantly of occasional players soon find that they are at a distinct disadvantage when compared to intermediate and advanced players.
In addition to finding Vampire Wars’ pentagram shards and other consumables during missions, the secondary goal is the completion of expertise levels within the mission tiers. This translates into skill points, which in turn may be used to allocate the player’s stats.
According to Zynga’s September 25, 2009 spreadsheet, Vampire Wars missions at the Stalker level are available to players at level 32 and up. By the time the player finishes level 51, she is usually finished with completing all three levels of the tier. Energy expenditures range between 35 and 46, while experience gains are between 34 and 69 points. Blood unit drops go from 1,100,000 to 4,500,000.
Players move through the Deathbringer tier usually between levels 52 and 65. Energy requirements are between 33 and 50, while experience points range from 42 to 75. Blood gain fluctuates between 1,500,000 and 7,500,000.