
click to enlarge
Malphite's abilities consist of his passive:
Granite Shield (Creates a passive buff that will absorb up to 10% of his health from one attack. Recharges after ten seconds of not being hit)
Seismic Shard (Deals [80 / 135 / 190 / 245 / 300] damage and steals [10 / 15 / 20 / 25 / 30%] move speed from the target for five seconds)
Brutal Strikes (Deals [30 / 35 / 40 / 45 / 50%] of his attack damage as AoE. Can be activated to boost damage by [30 / 40 / 50 / 60 / 70%])
Ground Slam (Deals [60 / 100 / 140 / 180 / 220] damage plus 70% of Malphite's armor and reduces enemies' attack speed by [30/35/40/45/50%] for four seconds) and
Unstoppable Force (Charges into an area and deals [200 / 300 / 400] damage and knocks enemies into the air for [1.5/1.75/2] seconds)
The order in which you choose abilities varies on how you intend to build Malphite. If you think you will be involved in an early pre-creep lane fight or early-game harassment, pick Seismic Shard, otherwise pick up Ground Slam. If you are making Malphite into a tank, prioritize Ground Slam, then Seismic Shard - this will allow you to mitigate damage by being faster and by reducing attack speed. If you are building Malphite into a carry, get Seismic Shard and Brutal Strikes, since the damage boost from Brutal Strikes is incredible for a DPS hero. No matter what you pick, you should try to get one rank of each early in the game - Seismic Shard for running and chasing (One of the largest speed shifts in all of League of Legends), Ground Slam for farming and tanking, and Brutal Strikes for pushing and taking down towers.