League of Legends Champion Guide - Malphite

Written by:  • Edited by: Michael Hartman
Updated Jun 18, 2011
• Related Guides: Tank | DPS

Malphite is one of the toughest and most powerful tanks in League of Legends, capable of shrugging off powerful attacks and wreaking havoc on entire enemy teams. Bristling with AoE capability, Malphite is a champion that can stand up to an entire team and come out alive.

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Introduction to Malphite

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Malphite's description declares him to be hard-hitting and tough destroy which is a good way to start thinking about this tanky champion, but there is more to him as well. His Seismic Shard makes him great for chasing down or crippling enemy heroes and his Brutal Strikes active allows him to work extremely well as a DPSer as well. Malphite's ultimate, Unstoppable Force, is perhaps the best initatior in the game - it allows you to close with, damage and disable an entire team. Followed up by Ground Slam, Malphite can deal a powerful first strike that will let his team finish off the opponents. Whether you build him as a tank or a carry, Malphite is a powerful asset to any team.

Malphite - Masteries and Runes

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Malphite mastery choices are varied, as most champions' are, and depend largely on how you intend to build him. Filling out the defense mastery tree is never a bad choice, since many of the bonuses you receive synergize well with Malphite's passive and his Ground Slam. Pick the physical talents from the offense mastery tree if you are planning to follow the DPS route - the top teir talents are most important with Malphite. Going down the utility mastery path is never a bad choice on any hero, but Malphite does not benefit as directly - though picking up mana regen talents will help, as Malphite has many mana-intensive spells that will quickly eat through mana, especially early game.

As for runes, the choices are pretty standard for tanks and carries. If you are building Malphite as a tank, pick up health, armor, health regen and especially magic resistance, since Malphite has so little. If a carry is more your taste, pick up armor penetration runes, critical strike, critical damage and possibly move speed runes. As with many champions, putting scaling cooldown reduction runes in your glyph section can be extremely useful, especially with how powerful Malphite's ult can be.

Malphite - Abilities

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Malphite's abilities consist of his passive:

Granite Shield (Creates a passive buff that will absorb up to 10% of his health from one attack. Recharges after ten seconds of not being hit)

Seismic Shard (Deals [80 / 135 / 190 / 245 / 300] damage and steals [10 / 15 / 20 / 25 / 30%] move speed from the target for five seconds)

Brutal Strikes (Deals [30 / 35 / 40 / 45 / 50%] of his attack damage as AoE. Can be activated to boost damage by [30 / 40 / 50 / 60 / 70%])

Ground Slam (Deals [60 / 100 / 140 / 180 / 220] damage plus 70% of Malphite's armor and reduces enemies' attack speed by [30/35/40/45/50%] for four seconds) and

Unstoppable Force (Charges into an area and deals [200 / 300 / 400] damage and knocks enemies into the air for [1.5/1.75/2] seconds)

The order in which you choose abilities varies on how you intend to build Malphite. If you think you will be involved in an early pre-creep lane fight or early-game harassment, pick Seismic Shard, otherwise pick up Ground Slam. If you are making Malphite into a tank, prioritize Ground Slam, then Seismic Shard - this will allow you to mitigate damage by being faster and by reducing attack speed. If you are building Malphite into a carry, get Seismic Shard and Brutal Strikes, since the damage boost from Brutal Strikes is incredible for a DPS hero. No matter what you pick, you should try to get one rank of each early in the game - Seismic Shard for running and chasing (One of the largest speed shifts in all of League of Legends), Ground Slam for farming and tanking, and Brutal Strikes for pushing and taking down towers.

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robert Jan 8, 2011 1:17 PM
malphite
i think that the order that you have for malphites abilites is a little off, due to the fact that of you brutal strikes before you ground slam, it hits muuch, much, harder
 
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