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After players speak with their escort - Jaina Proudmoore or Sylvanas - an event will start which will pit the
group against waves of undead armies, at the command of Falric and Marwyn, the Lich King's two commanders. There are ten waves total - five waves, followed by the Falric fight, and then another five waves, followed by the Marwyn fight. Both boss fights are explained on the following page.
Each wave will bring upon the players a varied selection of the below trash mobs - about three to five each wave. These come from around the room, and tanks can either choose to tank in the center of the room or in one of the cubbies behind Falric or Marwyn for line of sight (these bosses will not aggro in advance.) A balance of crowd control, threat, and maximizing DPS is key to mastering the scourge assault.
The scourge players will face are:
- Tortured Rifleman: These hunters can cast a slowing frost trap, a freezing trap preventing all movement or actions, and Cursed Arrow, which will increase magic damage done to the target by 50% and should be decursed if possible.
- Spectral Footman: These warriors can do a great deal of damage to the tank, including a strike that ignores all armor. They also can use Shield Bash to interrupt spell casting.
- Shadowy Mercenary: These rogues will use Kidney Shot, Shadowstep, and two harmful poisons, and should be prioritized above all other targets.
- Phantom Mage: These mages can freeze enemies in place, and cast the AoE spell Flamestrike. They also summon Phantom Hallucinations, which will explode upon death.
- Ghostly Priest: These priests can knockback players within ten yards and fear players, but more dangerously, they can heal themselves and their allies. These should fall second in priority after any mercenaries.