Traits are managed at skirmish camps, and there are four different types: attribute, training, skill and personal. Attribute traits control your soldier’s role, along with basic characteristics such as gender and hair colour. Training traits give your soldier passive bonuses. Skills give your soldier the ability to actively use different skills in combat, and finally personal traits are passive bonuses to your own character that apply only during skirmishes.

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Other than picking the proper role as discussed above, attributes mostly come down to personal taste. There are no bonuses or penalties for physical characteristics, and unlike with player characters any race can be any role. Training, skill and personal traits are varied and numerous; to list all the possible combinations would go well beyond the scope of this guide. However, it shouldn’t be too hard to select the proper ones; many training traits only work for certain roles, and for personal skills it should be fairly obvious which ones your class can take advantage of. Skills are also role specific, so again, no matter which ones you pick your soldier should be able to benefit from them somehow.
What’s most important to keep in mind is that the vast majority of traits have ranks, from one to twenty. It’s better to spend your skirmish marks on a few high rank traits rather than spreading out a bunch of weaker ones. Most important is to level up the role attribute itself, which increases your soldier’s morale, power and a third stat relevant to the role. Getting this rank up will often make the difference between an effective soldier and one that gets defeated constantly; this is especially true when you’re fighting high level skirmishes. So don’t be too surprised if your soldier dies often in your first few skirmishes. Just keep ranking up his skills and he’ll be much tougher in no time.